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MTG Commander/Elder Dragon Highlander • View topic - Banning cards only as commander.

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 Post subject: Re: Banning cards only as commander.
AgePosted: 2018-Aug-04 7:40 am 

Joined: 2012-Mar-31 11:52 am
Age: Elder Dragon


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 Post subject: Re: Banning cards only as commander.
AgePosted: 2018-Aug-05 12:39 pm 

Joined: 2014-Jul-26 11:35 am
Age: Elder Dragon

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 Post subject: Re: Banning cards only as commander.
AgePosted: 2018-Aug-06 11:13 am 
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Joined: 2017-Mar-11 6:43 am
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At the end of the day- EDH is a group experience. The reason for eliminating the BaaC list was very pronounced and clear- any commander that should be banned is just as bad in the 99 in the types of decks which seek to use them. Almost all Legendary Creature cards do benefit from the additional ability to exist in the command zone- but that itself doesn't determine whether or not a Legendary creature is suitable for EDH. Having a secondary banlist is for each individual playgroup to figure out themselves- but the banlist here is very specifically a hitlist of "things that ruin commander games very easily"- and it is itself a good guideline for the types of cards to avoid going ham on for the sake of the group's shared enjoyment.

Let's take for example, (cue the groans;)- Similar cards and card combos certainly exist, but it is an exemplar of the types of cards that in excess can ruin games among groups trying to enjoy the game at a more comfortable power level. , , , and are all fairly well known to seasoned commander players for building up a pretty cancerous gamestate that is only really handled well by high power or combo oriented decks- wherein a player tries to assemble a board state that allows them to play their turn on everyone else's turn to exploit the multiplayer nature of the game. The Prophet ban serves to illustrate that a group might not abandon a player over playing Muse, Liege, or Orrery individually- but if enough similar pieces are combined in hopes of creating that boardstate- the group may find it more undesirable to play with that individual than to increase the power level of their decks out of the group's comfort zone to handle it.

Rather, the banlist doesn't exist in the same context it would for a competitive format- but as a simple guideline to understand the myriad of elements which disrupt the spirit of the game (which is also why mtgcommander's banlist is so lax- because the rules of the format permit many exceptionally powerful things to do what they do with sufficient counterplay opportunities.)


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 Post subject: Re: Why. Won't. This. Thread. Just. Die.
AgePosted: 2018-Aug-06 11:33 am 
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Joined: 2009-Aug-20 7:49 pm
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