I don't know if agree with this ban. I understand the time issue, but could have banned something else that was good in the deck. Sucks to ban a card not really because of power level, but rather because it causes longer turns. Good players don't have too much issue. You either set up your miracle, your fetch, or your cmc, and move on.
tgambitg wrote:
Most players use it to stall
What? Who does this? This is not like running own the clock in many physical sports...
Jeyal wrote:
(There are three turns worth of dead time. Spin the top early and we can retcon if it really matters.)
Sadly i can't get anyone to stop dicking around like this, and that's all it is. I hate feeling like this, but sometimes i think people who need to play so tight they MUST wait until the end step need to get an effing life.
I also play fetches, announce what i'm fetching and ask for a response, then cast my spell before actually fetching so i may pass the turn and dig through library on their turn (unless that spell requires my library, like
Fact or Fiction, but usually if a spell requires my library it's a tutor, and i will tutor and fetch at the same time)
Somehow i cannot get people to just god damn fetch while everyone else is durdling their turn, and they have to wait until the end step to decide between
Temple Garden and
Canopy Vista. I hate getting salty over nothing, but holy crap you dorks.