This is a game for entrenched players, newer players are certainly welcome.
But keep in mind financials. This Is Not an inexpensive format variant , quite the opposite in fact.
My group and I have been having a great time with this and I wanted to share it.
Firstly, bans.
Basicly its the commander bans plus tutors/fetches/searches OF ANY SORT. No demonic tutor, no fetch lands, no transmute, not even wood elves. None, at all.
But for a good reason. Your building your decks for your opponents to play and you dont wanna give away the "discovery" of the deck by cracking a fetch on turn one. It honestly hurts the experience. That's why we're here, for new fun and memorable experiences.
Secondly, decks.
Your building 6 separate decks, preferably completely different playstyle. But all around the same power levels, discuss power levels with your group if you want something specific.
Thirdly, decide who plays what.
We play in a 4 person pod so we just roll a d4 to see who's pool we pull out of and a d6 to see which deck we actually get. Obviously change as necessary for your group size.
The only special rule we use, and really suggest if any one wants to try this out.
DO NOT SABOTAGE THE DECK, dont give people full draft chaff decks, steel golems and rust elementals, give them a legit deck with a real shot at taking a win. Unless it's a zedruu deck, but that's kinda her thing.
