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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-18 12:17 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Segrus wrote:
I guess I'm just afraid of Galina creating some feel-bad problems since she's so blatant with her strategy; she basically reads "Gain control of target commander," especially when my aim is lower level play. And that also incites people to target the Galina player before they even become a threat.

Correct. Which is why you shouldn't pack the blue deck with steal, especially if you're doing low-power decks. "I just take all the best things from everyone".dec is always going to be the first punching bag, whether it's the commander doing it or the cards in the deck. That crap is annoying.

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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-18 1:17 pm 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
Sid the Chicken wrote:
Segrus wrote:
I guess I'm just afraid of Galina creating some feel-bad problems since she's so blatant with her strategy; she basically reads "Gain control of target commander," especially when my aim is lower level play. And that also incites people to target the Galina player before they even become a threat.

Correct. Which is why you shouldn't pack the blue deck with steal, especially if you're doing low-power decks. "I just take all the best things from everyone".dec is always going to be the first punching bag, whether it's the commander doing it or the cards in the deck. That crap is annoying.

The purpose wouldn't be to pack the deck, but use as a supplement. I'm also pretty confident that most "steal all the things" strategies don't generally work without being a secondary strategy (or just a full-blown combo deck). So I wouldn't be packing anything into anything unless I was sure I wanted to heavily commit to it.

Stealing stuff not only goes along with Thada Adel's effect, it's also a primarily Blue effect (meaning none of the other decks would have it) and would help this Blue deck fight against the aggro superiority of the other decks' strategies.

Right now, this Merfolk deck is the weakest of the other ones I've built, so I need to give it something so it can keep up.

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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-19 7:58 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
Segrus wrote:
Any other expensive ones you were thinking about?


Treachery. Expropriate. Like you said though, I'm not sure they're a good fit for the meta you're building.

Seasinger's cheap and on theme though. Hypnotic Siren's not a merfolk, but it's at sea creature at least.

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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-19 9:31 am 
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Joined: 2012-Nov-27 4:39 pm
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Location: Midgard
Kemev wrote:
Segrus wrote:
Any other expensive ones you were thinking about?


Treachery. Expropriate. Like you said though, I'm not sure they're a good fit for the meta you're building.

Seasinger's cheap and on theme though. Hypnotic Siren's not a merfolk, but it's at sea creature at least.

I'm really thinking like 5 or so effects--I think the meta would be just fine with that many. I've thought about the more expensive options, which would be really cool to see play, but I don't need them necessarily. I'm thinking about Mind Harness, Control Magic, Abduction, Volition Reins, and possibly Legacy's Allure. Domestication, Spirit Away, Welcome to the Fold, and False Demise are other ones I considered from what I was able to easily find in my collection.

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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-19 10:30 am 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
Here's a list for consideration, depending on availability or direction for the deck.

Seasinger (with things like Streambed Aquitects to give islands or exchange lands)
Overtaker
Rootwater Matriarch (good with things like Infiltrator's Magemark









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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-21 11:21 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
Treamayne, thanks for the suggestions. A lot of these are ones I looked into or looked for in my collection since I own most of them already. I wasn't sure I was convinced on exchange control cards, since it somewhat negates the point of having a tribal deck (or in other words diminishes the value of running a bunch of creatures who work well together). I've been fairly diligent in giving the Green and White decks ample access to artifact/enchantment destruction, so I'm leaning more towards enchantment-based gain control effects rather than those from the Gain Control EoT section.

I also already have Clone Legion and Followed Footsteps in the deck, so I did consider those earlier before I hovered towards true theft effects. I think I'm going to go with what I have listed before and see how it works out. Again, thanks.

Still happy to hear more thoughts about the direction of this build.

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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-23 9:57 am 
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Joined: 2010-Dec-10 12:16 pm
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Segrus wrote:
Treamayne, thanks for the suggestions.


No Worries

Segrus wrote:
I wasn't sure I was convinced on exchange control cards, since it somewhat negates the point of having a tribal deck (or in other words diminishes the value of running a bunch of creatures who work well together).


The reasons behind the exchange control suggestions:
- Exchange control is less off-putting than outright theft (since nobody has "lost" something)
- Tribal is my specialty, I already considered that restriction.

- Political Trickery - Give them an Island (Island walk, islandhome, etc.) and gain a utility land...tribal friendly even.
- Eyes Everywhere - mostly good for the scry 1, but you can swipe something if you need to and if they aren't playing U, they can't trade back. You don't have to give a up a merfolk to do so.
- Legerdemain - Mostly for trading a mana rock for a true artifact threat mid-late game, but also a chance at a creature if really needed - "here's have my merfolk token for your <threat>"
- Puca's Mischief - Repeatable swaps, where you never *have* to give up a merfolk, even if you are taking their creatures.
- Cultural Exchange - it does not say you have to be one of the players changing creatures. Wink Wink Nudge Nudge

Segrus wrote:
I've been fairly diligent in giving the Green and White decks ample access to artifact/enchantment destruction, so I'm leaning more towards enchantment-based gain control effects rather than those from the Gain Control EoT section.


The EoT section is more about protection in the combat step by borrowing a creature than truly stealing it. I only included them because you implied you did not want to cross the line into "annoying theft" (drawing ire). It was just a thought.

Hope that helps

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Seshiro the Anointed - Snake Tribal
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Doran, the Seige Tower - Wall Tribal
Progenitus - Hydra themed Proliferate Deck
Karona, the False God - Backstabbing Hug


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 Post subject: Re: Mono Blue Tribal Merfolk
AgePosted: 2019-Jul-23 10:36 pm 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
I hear you, and I appreciate the effort you spent in picking cards. My plan is to go with what I have and then come back to the drawing board. I think until I see the deck in action again, I won't be able to be sure.

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