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 Post subject: U/R Artifact tokens
AgePosted: 2018-Aug-01 5:37 am 

Joined: 2011-Apr-07 11:38 am
Age: Elder Dragon
Obviously feeling a bit inspired to build around Brudiclad. I find myself wondering how I want to this dec.

Rules:
1) I know I want physical tokens for any tokens I make, so no stuff like Saheeli's Artistry. It would be awesome in this deck, but I don't want to deal with the memory issues. (this is a hard one as I keep finding more I'd want to include)

2) I really want to embrace both red and blue's way of playing with artifacts. Specifically Red's blowing up artifacts for profit (mostly) and Blue's manipulating artifacts into play (draw, cheat into play, reanimate).

3) Needs a few different types of tokens to give me options when attacking. If possible, I'd like only 1 token to be used in each role (for example if we use 1/1 servos, I don't want 1/1 myrs- 1/1 thopters are ok as they add flying).

4) I highly want to avoid combo wins that are common in artifact based decks.

Ideas:

1) Non creature tokens like clues and treasure seem like an interesting way to go. They have their uses on their own and can switch over to attack when thats what I need.

Card Specifics

Karn, Scion of Urza- seems an obvious choice, x/x creatures as big as the artifacts you control...

Brass's Bounty- Creates a ton of wrath proof tokens.

Precursor Golem- could be really interesting, but could also lead to a blowout.

Wurmcoil Engine- is a solid creature with unique tokens

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 Post subject: Re: U/R Artifact tokens
AgePosted: 2018-Aug-01 3:14 pm 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Titan Forge is IMO a severely underutilized card that would be great in this deck.

Sharding Sphinx is of course the best artifact token generator ever.

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 Post subject: Re: U/R Artifact tokens
AgePosted: 2018-Aug-02 1:25 am 

Joined: 2010-Dec-14 4:04 pm
Age: Drake
Location: Boston, MA
The tokens from Stone Idol Trap and the new Ancient Stone Idol are pretty beefy.

The tokens from Zektar Shrine Expedition and Elemental Appeal are pretty sweet too, as the effect to exile them at end of turn aren't part of the token itself.

The Devil tokens from Devils' Playground and friends are pretty good wrath insurance until you can build up an alpha strike.

Could this finally be the time for Call the Skybreaker?

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Sygg, River Cutthroat: Ninjas, Rogues, Ophidians
Rosheen Meanderer: Hydras
Sapling of Colfenor: Toughness > Power
Riku: Pump Spells
Teneb: Life Manipulation
Kiki-Jiki: Big Red
Geth: Nim
Kodama of the North Tree: Hard Mode Voltron
Nin: Elementals
Sram: Jankstorm
Zur: Zombies
Rhys the Redeemed: Aura Voltron
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Ojutai, Soul of Winter: Tap Out Control
Alesha: Allies
Inalla: Treasures
Vial Smasher: Lava Axes
Atraxa: Counterless Keywords
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 Post subject: Re: U/R Artifact tokens
AgePosted: 2018-Aug-02 11:05 am 

Joined: 2011-Apr-07 11:38 am
Age: Elder Dragon
I was ind of worried about the stone idol trap, but as just a way to beef up the tokens it's great. Only the one needs to be exiled at the end of the turn...

The other cards look cool, but Im going to stick to artifacts for this one.

Big yes on Sharding Sphinx! I like titan forge too, esp if I go with a golem subtheme.

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 Post subject: Re: U/R Artifact tokens
AgePosted: 2018-Aug-04 7:00 pm 

Joined: 2011-Apr-07 11:38 am
Age: Elder Dragon
http://tappedout.net/mtg-decks/brudicla ... ct-tokens/

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 Post subject: Re: U/R Artifact tokens
AgePosted: 2018-Aug-15 9:40 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
The requirement to have actual tokens of the things is a tough one for me - there are so many silly things you can do with Brudiclad if you have Mimic Vat, Prototype Portal, Mirrorworks, Rite of Replication and so forth.

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