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 Post subject: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-06 8:45 am 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
I don't mean like Mortal Combat or anything like that but what are some ways a +1/+1 counter themed deck could win that doesn't involve combat damage?

You have things like

Deathbringer Thoctar
Walking Ballista
Triskelion

and similar pingers; are there others that also provide a way to win without having to crash through the red zone?

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 Post subject: Re: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-06 10:22 am 
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Joined: 2016-Nov-27 2:39 pm
Age: Dragon
There's Mayael's Aria, which is pretty iconic on this topic. Play it in Saskia's colors, maybe. (Unless that's what you meant by "like mortal combat"?)

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 Post subject: Re: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-06 10:28 pm 
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Joined: 2011-Jan-02 5:25 am
Age: Elder Dragon
Location: Costa La Haya, capital del ducado Holanda
I play Marionette Master in Glissa.

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 Post subject: Re: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-07 2:20 am 

Joined: 2010-Dec-14 4:04 pm
Age: Drake
Location: Boston, MA
Goblin Razerunners or Kilnmouth Dragon plus there is always just Fling-ing a big +1/+1 monster at their face.

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 Post subject: Re: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-07 8:06 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
Maga, Traitor to Mortals (assuming you're in color and have a token doubler in play)

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 Post subject: Re: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-07 9:57 am 

Joined: 2011-Feb-15 7:09 am
Age: Drake
If you mean that the deck doesn't also focus on token creatures (ghave does a great job of token sacking for value) then do you have colors in mind?

jarad, golgari lich lord does good work in my mimeoplasm deck as a repeatable fling.


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 Post subject: Re: +1/+1 counters alternate win conditions
AgePosted: 2018-Dec-12 1:33 am 
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Joined: 2013-Jul-25 1:15 pm
Age: Dragon
Location: Durham, England
The majority of commander games are ended by combat or combo and even then, combo and commander damage can sometimes look suspiciously like a combat victory.

Mill doesn't synergise with counters at all and alternate win-con cards are self-explanatory. Besides Walking Ballista burn, the only other win condition that's really relevant is Poison (which is sometimes another subset of combat).

Poison has a lot of synergy with +1/+1 counters, because if you're running lots of Proliferate effects already then a single poison counter puts your opponents on a clock they can't stop. Dumping your counters on an Inkmoth Nexus also gives you a low opportunity cost way to win that ignores life totals.

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