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 Post subject: Re: "Ban card X... it wins too many games in my area!"
AgePosted: 2019-Jan-30 12:45 pm 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Even without mulligans, the odds of a T1 Skullclamp are roughly 1 in 12. It's not incredibly often, but it's also not absurd. It only seems weird because a T1 Skullclamp isn't the kind of thing where you can build for redundancy. The odds of drawing say a T1 Llanowar Elves are equally slim, but it doesn't seem that way because 90% of the time it's indistinguishable from a T1 Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, or Boreal Druid. Skullclamp on the other hand is ridiculously undercosted, so all the cards that can mimic its effect are all 3-5 mana, and therefore the only play comparable to a T1 Skullclamp is literally a T1 Skullclamp.

Now, a T1 Skullclamp into a T2 Bitterblossom, that'd be a bit more eyebrow-raising. Those odds are more like 1 in 175.

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 Post subject: Re: "Ban card X... it wins too many games in my area!"
AgePosted: 2019-Jan-31 5:33 am 

Joined: 2018-Apr-09 11:02 am
Age: Hatchling
Uktabi_Kong wrote:
Even without mulligans, the odds of a T1 Skullclamp are roughly 1 in 12. It's not incredibly often, but it's also not absurd. It only seems weird because a T1 Skullclamp isn't the kind of thing where you can build for redundancy. The odds of drawing say a T1 Llanowar Elves are equally slim, but it doesn't seem that way because 90% of the time it's indistinguishable from a T1 Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, or Boreal Druid. Skullclamp on the other hand is ridiculously undercosted, so all the cards that can mimic its effect are all 3-5 mana, and therefore the only play comparable to a T1 Skullclamp is literally a T1 Skullclamp.

Now, a T1 Skullclamp into a T2 Bitterblossom, that'd be a bit more eyebrow-raising. Those odds are more like 1 in 175.


T1 Skullclamp is just a terrible move. Everbody can dig for a solution the next turn(s) and it will most likely be eaten by a Reclamation Sage or similar random disenchant effect before you get value out of it.

I would rather play turn 1 nothing, turn 2 Bitterblossom and turn 3 Skullclamp :P


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