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 Post subject: Rules Committee: How should we handle card variants?
AgePosted: 2017-Dec-06 3:02 am 
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Joined: 2016-Nov-27 2:39 pm
Age: Dragon
Wizards has come out with the complete list of card variants for Unstable: https://magic.wizards.com/en/articles/a ... 2017-12-06

Five cards have only aesthetic variants (flavor text or art):
  • Amateur Auteur: 4 variants, art/flavor text differs.
  • Beast In Show: 4 variants, art/flavor text differs.
  • Extemely Slow Zombie: 4 variants, art/flavor text differs.
  • Novellamental: 4 variants, flavor text differs.
  • Target Minotaur: 4 variants, art differs.

Eight cards have functional variants:
  • Everythingamajig: 6 variants, rules text differs.
  • Garbage Elemental: 6 variants, rules text differs.
  • Ineffable Blessing: 6 variants, rules text differs.
  • Curious/Delighted/Despondent/Enraged Killbot: 4 variants, four different names plus flavor text differs.
  • Knight of the Kitchen Sink: 6 variants, rules text differs.
  • Secret Base: 5 variants, one per faction. Watermark differs which is aesthetic except it affects the function of the card.
  • Sly Spy: 6 variants, rules text differs.
  • Very Cryptic Command: 6 variants, rules text differs as well as art in one artist-matters variant.

What is the Rules Committee's stance on using variants? May we use the 6 different Knights of the Kitchen Sink in our EDH deck? 4 different killbots? 2-5 secret bases?

There's a few interpretations, all of which seem valid in their own ways to me:
  • all the functional variants are all different cards, so we can have one of each.
  • variants of a card are all just the same card because they have the same name, so you can only have 1, so you pick your variant and go with that. (Maybe 4 different killbots.)
  • you can have unique variants as long as their rules or name differ. (meaning all 4 killbots, all the rules text variants, but only 1 secret base.)

I'd be interested in some guidance suggesting which to go with as a community.

_________________
Decks: Chaos colored dragons[/c], [url=http://mtgcommander.net/Forum/viewtopic.php?f=16&t=18688]Mathas, the Instigator (politics and mayhem).
Beloved precons: Atraxa, Praetors' Voice; Saskia the Unyielding; Freyalise, Llanowar's Fury.


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 Post subject: Re: Rules Committee: How should we handle card variants?
AgePosted: 2017-Dec-06 3:31 am 

Joined: 2008-Aug-08 6:34 am
Age: Elder Dragon
Location: Rouen, France
Killbots are already ok by the current rules but I'd be interested in hearing what's decided for the others.

Ineffable Blessing: White/Silver border version is a bit good in Un-Limited btw.

_________________
Current decks:
Sydri's random pile of cards with "Artifact" on them
Scarab God Zombie Horde
Atraxa Superfriends
Yidris Eldrazi (4C Devoid)
Sissay Angel Oath
Wort's Goblin Conspiracy
Gonti's Mega-Bouncy Castle


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 Post subject: Re: Rules Committee: How should we handle card variants?
AgePosted: 2017-Dec-06 7:12 am 
EDH Rules Committee
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Joined: 2006-May-24 10:14 am
Age: Elder Dragon
Location: Tampa, FL, USA
Commander legality is by card name. Only one Very Cryptic Command; one each of the killbots.

_________________
"Leave the gun. Take the cannolis."


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 Post subject: Re: Rules Committee: How should we handle card variants?
AgePosted: 2017-Dec-06 8:41 am 
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Joined: 2016-Nov-27 2:39 pm
Age: Dragon
Sheldon wrote:
Commander legality is by card name. Only one Very Cryptic Command; one each of the killbots.


Thanks for clarifying!

_________________
Decks: Chaos colored dragons[/c], [url=http://mtgcommander.net/Forum/viewtopic.php?f=16&t=18688]Mathas, the Instigator (politics and mayhem).
Beloved precons: Atraxa, Praetors' Voice; Saskia the Unyielding; Freyalise, Llanowar's Fury.


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