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 Post subject: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 9:08 am 

Joined: 2013-Mar-15 8:39 am
Age: Dragon
Location: Canada, Ontario
So who else is excited for Mairsil, the Pretender and the combos? Finally a combo commander that is based off of having threats in exile. Where only Riftsweeper and Pull from Eternity can deal with them.

Quote:
Mairsil, the Pretender
1UBR
Legendary Creature - Human Wizard
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.


I'm looking forward for:

Mairsil, the Pretender exiling Candelabra of Tawnos + deadeye navigator


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 9:17 am 
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Joined: 2011-Mar-30 11:37 am
Age: Drake
Mairsil doesn't have a source of haste there, so that's not actually a combo without a fourth (!) card.


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 9:34 am 

Joined: 2009-Apr-21 3:38 pm
Age: Elder Dragon
Location: Palm Springs Area, CA
Am I the only one who reads "bannable" as banana-able?

I am concerned with this notion though- what would we ban? Seems like the correct move would be to ban the commander not the combo cards should this guy prove nutty.

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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 11:59 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
That combo would be way more interesting with Nicol Bolas, Planeswalker. Doesn't go infinite on its own, but you DO get to abuse the loyalty abilities over and over.

Worth noting - because the ability on Mairsil is an ETB, you have to play another creature AFTER you cage the deadeye in order to soulbond and use its soulbond ability.

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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 12:09 pm 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Caging the Deadeye does not give Mairsil Soulbound, it only gives him the 1U activated ability (which does nothing if he's not soulbound to something)

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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 12:20 pm 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon
Sid the Chicken wrote:
That combo would be way more interesting with Nicol Bolas, Planeswalker. Doesn't go infinite on its own, but you DO get to abuse the loyalty abilities over and over.

Fortunately, Nic-the-walker is neither a creature nor an artifact. So, that won't be happening without a lot of hoops and some strange interactions.


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 12:32 pm 
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Joined: 2011-Mar-30 11:37 am
Age: Drake
Viperion wrote:
Caging the Deadeye does not give Mairsil Soulbound, it only gives him the 1U activated ability (which does nothing if he's not soulbound to something)

Caging Deadeye does absolutely nothing. You need Deadeye to stay alive, and bond to Mairsil naturally.


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 6:05 pm 

Joined: 2014-Jul-26 11:35 am
Age: Elder Dragon
Bull wrote:

Even if this worked exactly the way you wanted it to (which as has been noted above, it doesnt) why is this a problem? 4 cards to make infinite mana isn't exactly new. Having infinite mana more than once is usually not particularly important.

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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 8:32 pm 

Joined: 2017-Jan-15 11:59 am
Age: Hatchling
As for combating Mairsil, Eldrazi Procesors work wonders. For bonus points, several strategies already have reasons to run them (Wrexial, Scarab God...)
Can't wait to rebuild Cthulhu when someone in my meta inevitably plays Mairsil :D


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-10 11:46 pm 

Joined: 2008-Aug-08 6:34 am
Age: Elder Dragon
Location: Rouen, France
niheloim wrote:
Am I the only one who reads "bannable" as banana-able?


No, you are not alone. Am I the only one who keeps reading "Narsil" and wonders why he's not an equipment?

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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-11 2:00 am 

Joined: 2012-Mar-31 11:52 am
Age: Elder Dragon
If we are worried about a potentially bananable card because of an interaction with a crazy old $600 card, I don't think we have much to worry about. I also think that when we have generals that are two and three card combos running around, a new general that requires multiple hoops to jump through doesn't need to be banned while it's still in the brainstorming and hasn't been released yet.


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-11 3:51 am 

Joined: 2013-Mar-15 8:39 am
Age: Dragon
Location: Canada, Ontario
cryogen wrote:
If we are worried about a potentially bananable card because of an interaction with a crazy old $600 card, I don't think we have much to worry about. I also think that when we have generals that are two and three card combos running around, a new general that requires multiple hoops to jump through doesn't need to be banned while it's still in the brainstorming and hasn't been released yet.


The problem is that he works of exile leaving only 2 limit answers. You can't remove the combo pieces as easily as other commanders.


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-11 4:15 am 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon
Bull wrote:
The problem is that he works of exile leaving only 2 limit answers. You can't remove the combo pieces as easily as other commanders.

That's only a problem if you just let them do their thing without any disruption. There's still plenty of disruption to stop him. Also - there's more than 2 answers if you bothered to read the thread, you'd see people mentioning more than Pull from Eternity and Riftsweeper.

So - what's the problem, or more importantly - why is he more powerful/problematic than existing commanders that have combo potential?


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-11 6:16 am 

Joined: 2012-Mar-31 11:52 am
Age: Elder Dragon
Bull wrote:
cryogen wrote:
If we are worried about a potentially bananable card because of an interaction with a crazy old $600 card, I don't think we have much to worry about. I also think that when we have generals that are two and three card combos running around, a new general that requires multiple hoops to jump through doesn't need to be banned while it's still in the brainstorming and hasn't been released yet.


The problem is that he works of exile leaving only 2 limit answers. You can't remove the combo pieces as easily as other commanders.

Sure, but you're telegraphing your intent across multiple turns. At the bare minimum, you need to have way to cast/blink your general enough times to exile all your combo pieces, plus do all their activations. Then on top of that, you need to get those cards in your hand in the first place.

I'm not saying people aren't going to build it as a combo deck, but I think when you consider just how many moving pieces are required to go off, there are more efficient ways to build a combo deck that don't involve godhands or asleep opponents.


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 Post subject: Re: Mairsil... Maybe time to re-review bannable combo cards?
AgePosted: 2017-Aug-11 11:25 am 

Joined: 2014-Sep-13 7:28 am
Age: Elder Dragon
This was a truly terrible post, OP.


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