OldVig wrote:
i got into a game tonight where i was advised the decks were 'low power' and that player 4 was on his 3rd game of magic ever.
So on face value i went for my Athreos acolytes desk, which i think is about a 5-6, on the command zone scale.
So i'm playing against Amanitou, Muldrotha and a sliver deck, and two of those decks are basically super-friends decks that are pretty hard to interact with when you're slivers or apostles.
Maybe i failed to ask enough questions up front. It was pretty unbalanced to be honest, and amanitou pwned the table.
There were moments where politics might have changed the outcome, and i really enjoyed seeing two decks i haven't fought much before, but really i felt pretty gullible by the end.
So i guess i don't know the right question to establish power level
I wonder how often that type of thing happens, I know there is a habit of remembering the bad more of then than the good but it seems like that happens a fair amount in many places. I wish there was an accurate way of tracking these types of miscommunications.
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Shabbaman wrote:
The usual answer is "the social contract", but I guess that is not what you are looking for. Try house rules.
With perfect mana, reasonable removal, disruption, and card advantage, we're back to pitchforks and torches. And it's about to get worse for those who do not enjoy the game as Richard Garfield intended, playing as few win conditions as possible and prompting concession after all hopes (and spells) are lost. - Shaheen Soorani