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 Post subject: Hive Mind is our general
AgePosted: 2009-Jul-20 12:43 am 
EDH Rules Committee
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
There are so many insane things that can happen when Hive Mind is in play, it's a shame that it's only one card out of one hundr-

General (1)
Hive Mind

Card Disadvantage (20)
Ancestral Memories
Braingeyser
Compulsive Research
Concentrate
Deep Analysis
Fact or Fiction
Flow of Ideas
Flux
Gush
Meditate
Opportunity
Prosperity
Rush of Knowledge
Skyscribing
Stroke of Genius
Temporal Cascade
Thirst for Knowledge
Tidings
Time Spiral
Tolarian Winds

Tutors (6)
Fabricate
Long-Term Plans
Merchant Scroll
Mystical Tutor
Parallel Thoughts
Personal Tutor

Recursion (4)
Bösium Strip
Déjà Vu
Recall
Relearn

Denial (8)
Decree of Silence
Disrupting Shoal
Frazzle
Gather Specimens
Pact of Negation
Spell Blast
Spell Burst
Time Stop

Banditry (5)
Acquire
Blatant Thievery
Bribery
Dominate
Eternal Dominion

Defense (10)
Cryptic Command
Flood
Meishin, the Mind Cage
Nevinyrral's Disk
Oblivion Stone
Propaganda
Repeal
Shell of the Last Kappa
Stasis
Wash Out

Important Cards to Win the Game (5)
High Tide
Dream Halls
Turnabout
Mind's Desire
Brain Freeze

Land and Accelleration (41)
Sol Ring
Academy Ruins
38 Snow-Covered Islands
Terrain Generator

Okay, so this is my version of the deck that actually wins the game. Play card draw and try not to die while searching for your Dream Halls (ideally) or a big High Tide, which should give you enough mana to draw into Dream Halls. Once it's down, play all of your draw spells for free, draw into more card advantage, and finish with a giant Mind's Desire into Brain freeze! If your opponents are still not dead, Stroke them out of the game.

The problem with this decklist is that I got all excited about making an awesome Dream-Halls-storm deck and I forgot why Hive Mind is the general, so
Fuck.
That.

General (1)
Hive Mind

Card Disadvantage (18)
Ancestral Memories
Braingeyser
Compulsive Research
Concentrate
Diminishing Returns (Ironically, I added this card to prevent the deck from milling itself.)
Fact or Fiction
Flow of Ideas
Flux (Hand sculpting that would make Mario Irarrazabal jealous.)
Meditate (Everyone skips their next turn.)
Opportunity
Prosperity
Rush of Knowledge
Skyscribing
Stroke of Genius
Temporal Cascade
Thirst for Knowledge
Tidings
Time Spiral

Tutors (6)
Fabricate
Long-Term Plans
Merchant Scroll
Mystical Tutor
Parallel Thoughts (This card is great when you get to draw all of the cards essentially right away.)
Personal Tutor

Recursion (4)
Bösium Strip (420 Yawg Will every day.)
Déjà Vu
Recall
Relearn

Banditry (5)
Acquire
Blatant Thievery
Bribery
Dominate
Knowledge Exploitation (Going last sucks for all but one of these five but oh well.)

Defense (10)
Flood
Meishin, the Mind Cage
Nevinyrral's Disk
Oblivion Stone
Propaganda
Shell of the Last Kappa (Protects you from dangerous Braingeysers.)

Headaches (12) (I'll just be quiet for this section.)
Amnesia
Copy Enchantment
Dream Halls
Eternal Dominion
Eye of the Storm
Mind Over Matter
Mind's Desire
Mirari
Paradigm Shift
Plagiarize
Sway of the Stars
Twincast

Big Mana (4)
Extraplanar Lens
Gauntlet of Power
High Tide (This is a 'symetrical' effect. X=U*(number of opponents+1))
Turnabout

Land and Accelleration (41)
Sol Ring
Academy Ruins
Reliquary Tower
37 Snow-Covered Islands
Terrain Generator

This deck can still technically win, with a timely Paradigm Shift or a giant Braingeyser. I wouldn't expect it to happen, though. So, is there anything insane that I missed?

By the way, I literally have no idea what happens when Plagiarize is cast. Anyone know?


Last edited by Ban Ki-moon on 2009-Jul-20 12:57 am, edited 1 time in total.

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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-20 12:46 am 
EDH Rules Committee
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
This is a Gatherer deck, by the way. I haven't actually built it (yet?).

If you're curious to see all of the cards that I was considering:
Ready to serve. For the Overmind! Ssacrifice meeeeee

Hive Mind 5U
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

Sorceries:

Acquire
Amnesia
Ancestral Memories
Beacon of Tomorrows
Blatant Thievery
Braingeyser
Bribery
Compulsive Research
Concentrate
Deep Analysis
Déjà Vu
Drain Power
Eternal Dominion
Fabricate
Flow of Ideas
Flux
Inundate
Knowledge Exploitation
Merchant Scroll
Mind’s Desire
Personal Tutor
Planar Overlay
Prosperity
Recall
Relearn
Rush of Knowledge
Skyscribing
Sway of the Stars
Symbol of Unsummoning
Temporal Cascade
Tidings
Traumatize
Tunnel Vision
Turbulent Dreams

Instants:

Brain Freeze
Command of Unsummoning
Cryptic Command
Disrupting Shoal
Dominate
Evacuation
Fact or Fiction
Frazzle
Gather Specimens
Gush
High Tide
Long-Term Plans
Meditate
Mystic Denial
Mystical Tutor
Opportunity
Pact of Negation
Perilous Research
Plagiarize
Reins of Power
Repeal
Reset
Spell Blast
Spell Burst
Stifle
Stroke of Genius
Thirst for Knowledge
Time Stop
Tolarian Winds
Trickbind
Turnabout
Twincast

Enchantments:

Back to Basics
Copy Enchantment
Decree of Silence
Dream Halls
Erayo, Soratami Ascendant
Eye of the Storm
Flood
Future Sight
Invoke Prejudice
Meishin, the Mind Cage
Mind Over Matter
Parallel Thoughts
Propaganda
Soothsaying
Stasis
Thought Reflection

Artifacts:

Bosium Strip
Nevinyrral’s Disk
Oblivion Stone
Shell of the Last Kappa
Vedalken Orrery


Image

edit: put in some newfangled spoiler tags for your viewing pleasure


Last edited by Ban Ki-moon on 2012-Apr-03 7:54 pm, edited 1 time in total.

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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-20 8:24 am 
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Joined: 2009-Apr-16 9:16 am
Age: Elder Dragon
Location: Regina, SK
This deck would destroy the game if it had a Megrim in play... Flux times 4! Oh, but you all take damage if you do it.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-20 9:19 am 
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Joined: 2008-Sep-15 10:38 pm
Age: Elder Dragon
Location: Portland, OR
Hive Mind plus Eye of the Storm is fantastic.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-20 12:47 pm 

Joined: 2009-Jun-05 7:30 am
Age: Elder Dragon
I like the thought of windfall with Hive Mind in play especially if you also have dream halls.

_________________
2C:
Nath (Elves everywhere); Wort, the Raidmother (Goblins everywhere)
Shards:
Big Mac and Pickles (Angus Mackenzie Control inc. Pickles Lock)|Sharuum (Artifact Combo)|Garza Zol (Vampires+Goodstuff); Sedris (I can steal anything); Nicol Bolas (WIP)|Kresh (Jund Good Stuff);Karrthus (Dragon Tokens Everywhere)|Tamanoa (Earthquakes Galore)
Wedges:
Oros (Life gaining Pings)|Riku's Perfect Snowstorm (Variety of Storms+Snow)|Doran the Explorer (Wall Tribal)|Ruhan (Voltron);Zedruu (Enchantments)
5C:
Scion (Dragon Stompy Midrange)


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-21 5:24 pm 
EDH Rules Committee
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
This deck is real now, I built it yesterday.

Trip report:

Game 1: Played 1v1 against Sharuum the Hegemon to test. Twincasted Eternal Dominion (Hive Mind in play) through Posessed Portal + Master Transmuter. Had Shell of the Last Kappa in play. Won game*.

Game 2: 1v1 vs Jenara, Asura of War. By turn seven I have Hive Mind in play (and a bunch of blue cards in my graveyard) and I'm one hit away from 21 general damage. High Tide -> Eye of the Storm -> Rush of Knowledge -> Dream Halls. At that point, we spent about ten or fifteen minutes discussing exactly how the stack works. Oblations, Time Spirals, Bant Charms and Repeals start flying literally everywhere, and both Eye of the Storm and Dream halls end up as casualties of war. It was too late, however, since I had Mind's Desire in hand. I flipped over every card in my library, shuffled our graveyards away and killed him with Paradigm Shift.

Game 3: Hive Mind vs Reaper King vs Merieke Ri Berit. I got an early Gauntlet of Power and put an Oblivion Stone next to it. Legacy Weapon forced me to blow everything up (aside from power glove), then Hive Mind showed up. After casting High Tide, I asked how many cards each of them would like to draw ('about a dozen' was the relpy). Obliged, I cast Prosperity for 12. Out of my 36 new cards, I dropped Reliquary Tower and Dream Halls, then passed the turn to see what would happen. Then, some stuff happened, and Reaper King quit the game out of frustration. An Evacuation eventually got forced past Adarkar Valkyrie + Pemmin's Aura + Glen Elandra Archmage (big props to Voidmage Husher), but I was immediately killed by Memory Plunder targetting my Tolarian Winds. I really need a Vedalken Orrery in this deck, by the way.

That's it so far. I can't freakin wait to play a big multiplayer game.


* It was actually a lot more complicated than that. His first grab was Nevinyrral's Disk, but I got Magister Sphinx and Darksteel Forge to negate it. Shell was tapped from countering one of his epic copies so he got a second permanent on his upkeep, and he brilliantly chose Parallel Thoughts to cap himself for seven. Fortunately for me, he didn't draw the Mindslaver (Sharuum + Master Transmuter is a slaver lock) and he overlooked Oblivion Stone in his deck, so that was that.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-21 10:48 pm 

Joined: 2009-Jul-21 10:27 pm
Age: Drake
I thought the general had to a legendary creature.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 7:59 am 

Joined: 2008-Sep-21 11:51 am
Age: Elder Dragon
officially it does..

What your friends allow you to do however....


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 10:31 am 
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
Norinthewary wrote:
I thought the general had to a legendary creature.

Yeah, I get that a lot.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 11:54 am 
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Joined: 2008-Mar-24 12:14 am
Age: Elder Dragon
Location: Oakland, CA
Norinthewary wrote:
I thought the general had to a legendary creature.

I thought Sway of the Stars was banned.

I see you originally considered Reins of Power; how on earth did that miss the final cut? Also maybe Donate? Probably not, but I would at least want to test it first.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 1:59 pm 
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
intreped wrote:
I thought Sway of the Stars was banned.

I see you originally considered Reins of Power; how on earth did that miss the final cut? Also maybe Donate? Probably not, but I would at least want to test it first.


Sway is banned, and I only realized that after I wrote the OP. It's not in the deck, and I don't know if it would've made the final cut or not anyway (the deck I actually built is a mixture of both lists, plus some random cards off of the list in my second post).

Reins of Power was initally very exciting, but then as I thought more about Hive Mind I realized how it would actually resolve. In 1 on 1, Reins of Power does nothing. They give me all of their creatures, then I give them back. In multiplayer it's less predictable, but my opponents can easily give whoever is attacking most of the creatures before their copy resolves or just steal all of their guys (especially if they conspire to do it). It might still be fun during a big attack phase in a multiplayer game, but more often than not it would just end up as a fog.

I thought that Donate would probably just end up as a few lands and saprolings being passed around the table, with some irrelevant global effects like Furnace of Rath and Meishin thrown in.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 2:54 pm 
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Joined: 2008-Mar-24 12:14 am
Age: Elder Dragon
Location: Oakland, CA
Ban Ki-moon wrote:
I thought that Donate would probably just end up as a few lands and saprolings being passed around the table, with some irrelevant global effects like Furnace of Rath and Meishin thrown in.

Yeah, that's my suspicion as well, although in 1 vs 1 you probably get to trade Hive Mind for a land. That's like Annex for U less.

I completely missed how Reins actually works with Hive Mind. I think you're probably right that it's usually going to be a fog. Sometimes Arcanis is in play and one or two lucky players get to draw a bunch of cards.

Hm, what else? Fatigue would be an interesting way for everyone to gang up on the lead player in a FFA. Savor the Moment looks like it should be fun, but it really works out to "Each player skips his or her next untap step." Not very exciting.


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 6:09 pm 

Joined: 2009-Jul-21 8:53 am
Age: Egg
why would u post this? I dont know anyone who would allow this as a general, If they did, whats stopping me from using one of my plainswalkers as a Gen?


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-22 11:02 pm 
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Joined: 2007-Jan-05 12:58 am
Age: Elder Dragon
Yeah, I found that a lot of cards are a lot less exciting with Hive Mind than they should be, especially blue ones:

Fatigue: "Ha, don't draw cards for four turns! owned"
*literally five seconds later*
"... Rush of Knowledge..."

Making someone skip their untap step, though, would be brutal. Is there anything that does that?

I'm mostly relying on my opponents to play cool stuff (Knowledge Exploitation has been my favourite, so far). The problem is that some people are chicken and don't want everyone else getting a Beacon of Unrest. Can anyone think of any way to force my opponents to play their sorceries (other than Mindslaver)?


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 Post subject: Re: Hive Mind is our general
AgePosted: 2009-Jul-23 12:55 am 
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Joined: 2008-Mar-24 12:14 am
Age: Elder Dragon
Location: Oakland, CA
Ban Ki-moon wrote:
Can anyone think of any way to force my opponents to play their sorceries (other than Mindslaver)?

Uba Mask says "Use it or lose it." Other than that, no.


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