specter404 wrote:
papa_funk wrote:
There isn't an explicit rule about sideboards because it wouldn't do anything.
I can appreciate the standard approach to rules systems as complex as those for magic being to make them as streamlined as possible. However the profit/loss margin here seems like it should be in the black.
One line of text: Sideboards, by default, are not used in Commander.
Sideboards are used in every other commonly played format, this is a strange feature of our game so I think it is worth calling it out for the sake of people in the community who need that.
Absolutely this. When new players enter a new format, they learn the differences from base (tournament) Magic rules. Anything not spelled out is assumed to be the same as what they did before, sideboards included. Running an LGS, I will tell you 100% that the "sideboards do/don't exist" argument does come up, and the lack of it being explicit on the Commander rules page is a major argument of the "it's not banned so of course it's allowed" side. Since Rule 13 is in existence partly because of the lack of sideboards, how about we just add it to that rule?
13. Sideboards, by default, are not used in Commander. Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander without prior agreement on their scope from the playgroup.