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 Post subject: any idea's for a multiplayer deck with a suprising finish?
AgePosted: 2010-Jul-30 10:20 am 

Joined: 2010-Jul-30 9:53 am
Age: Hatchling
Hallo all

So lets get to the points right away: at my local gaming club a lot of ppl play edh. however: their decks are quite competative, so i wanted to make a really good deck. the result? i had a couple good cards on the field and i was target number one. After a bit of thought i came up with the following idea: lets make a deck that helps everybody else while being very little threat, so nobody whould want to attack me, since i will keep giving them free tokens, upping their creatures. And when all opponents are eliminated i want to be able to make a kill that nobody expects. so to keep a long story short:

-the deck needs to be able to give opponents stuff
-when all the others are eliminated i want to make either a 1/2 turn kill or a total lockdown of my opponents.

Any idea's how to do this? I was thinking of one of these generals, but if you have a better idea just tell me;

-ambassador laquatus (things like heartstone and a lot of mana to suddenly mill 60 cards or so)
-brion stoutarm (lifegain deck and creatures like serra avatar and the ajani avatar token to fling for 60 or so
-captain sissay (elvish piper etc. to play every eldrazi legend)
-darien, king of kjeldor (soldier deck with things like essence warden)
-experiment kraj (abilities)
-gerrard capashan (lifegain)
-iona, shield of emiria (obvious)

anyway i still need some cards to act nice, suggestions?

Remco


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 Post subject: Re: any idea's for a multiplayer deck with a suprising finish?
AgePosted: 2010-Jul-30 10:51 am 
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Joined: 2009-Jun-19 6:32 am
Age: Dragon
Location: Lappeenranta, Finland
drakenkanon wrote:
-the deck needs to be able to give opponents stuff
-when all the others are eliminated i want to make either a 1/2 turn kill or a total lockdown of my opponents.


You know, this may sound easy to do, but if you're planning on playing more than one game with those same people, they will learn what to expect from you, and won't just blindly let you gain control of the game over time while they do the killing for you. If you do decide to build a deck like that, keep in mind that you have no right to whine when the other players start using the tokens or cards or whatever you gave them against you. You're still their opponent, and keeping you from winning the game is one of their objectives, no matter how much you help them.

Multiplayer politics aren't all black and white, and there's simply no shortcut to becoming a great EDH player. Building a balanced deck that's powerful enough to win games but doesn't get you killed on sight will take time and effort.

Out of the generals you listed, I like Experiment Kraj best for someone who's still not quite sure how they want to play EDH. Blue and green have a ton of answers to the most unexpectable of threats between counterspells and Mold Shamblers, and blue - as well as the Kraj itself - can let you use cards (or abilities) from other people's decks, giving you access to tons of new possible strategies in every game.

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 Post subject: Re: any idea's for a multiplayer deck with a suprising finish?
AgePosted: 2010-Jul-30 11:08 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Phelddagrif is of course the go-to for group-hug decks like you're proposing. If you're really going to play that game, that's the general to use, since it has the hugs built right in.

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 Post subject: Re: any idea's for a multiplayer deck with a suprising finish?
AgePosted: 2010-Jul-30 1:26 pm 

Joined: 2010-Jul-30 9:53 am
Age: Hatchling
Filth wrote:
drakenkanon wrote:
-the deck needs to be able to give opponents stuff
-when all the others are eliminated i want to make either a 1/2 turn kill or a total lockdown of my opponents.


You know, this may sound easy to do, but if you're planning on playing more than one game with those same people, they will learn what to expect from you, and won't just blindly let you gain control of the game over time while they do the killing for you. If you do decide to build a deck like that, keep in mind that you have no right to whine when the other players start using the tokens or cards or whatever you gave them against you. You're still their opponent, and keeping you from winning the game is one of their objectives, no matter how much you help them.

Multiplayer politics aren't all black and white, and there's simply no shortcut to becoming a great EDH player. Building a balanced deck that's powerful enough to win games but doesn't get you killed on sight will take time and effort.

Out of the generals you listed, I like Experiment Kraj best for someone who's still not quite sure how they want to play EDH. Blue and green have a ton of answers to the most unexpectable of threats between counterspells and Mold Shamblers, and blue - as well as the Kraj itself - can let you use cards (or abilities) from other people's decks, giving you access to tons of new possible strategies in every game.


hmm yea youre kinda right about that. but while browsing cool generals i came across dorien king of kjeldor, and he looks quite nice. Could i make a deck with him that is just competative enough? so kicking ass but not too hard. on a sidenoat: my opponents decks will probably have quite a lot of boardwipes. one guy at my gaming club plays 16 boardwipes in a 2 colour edh deck...

anyway ill make a new thread about that, since that is something totally different.


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 Post subject: Re: any idea's for a multiplayer deck with a suprising finish?
AgePosted: 2010-Jul-30 4:03 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Dragon
Location: New Brunswick
drakenkanon wrote:

hmm yea youre kinda right about that. but while browsing cool generals i came across dorien king of kjeldor, and he looks quite nice. Could i make a deck with him that is just competative enough? so kicking ass but not too hard. on a sidenoat: my opponents decks will probably have quite a lot of boardwipes. one guy at my gaming club plays 16 boardwipes in a 2 colour edh deck...

anyway ill make a new thread about that, since that is something totally different.

Definitely an interesting general. You could definitely try something crazy by using life gain to full some Blood of the Martyr shenanigans to make a massive army. Even toss in Michiko Konda, Truth Seeker to make it really hurt when people attack you. However since you have a player that is packing allot of board wipes then the tokens may never get to swing.

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