OATH OF VOROSH
[deck=Oath of Vorosh]
General (1)
1x Vorosh, the Hunter
Creatures (1)
1x Emrakul, the Aeons Torn
Planeswalkers (5)
1x Garruk Wildspeaker
1x Jace, the Mind Sculptor
1x Liliana Vess
1x Sorin Markov
1x Tezzeret the Seeker
Instants (8)
1x Mana Drain
1x Vampiric Tutor
1x Mystical Tutor
1x Relic Crush
1x Capsize
1x Evacuation
1x Fact or Fiction
1x Stroke of Genius
Sorceries (26)
1x Diabolic Tutor
1x Grim Tutor
1x Demonic Tutor
1x Imperial Seal
1x Fabricate
1x Timetwister
1x Time Spiral
1x Temporal Manipulation
1x Capture of Jingzhou
1x Time Warp
1x Maelstrom Pulse
1x Decree of Pain
1x Damnation
1x Profane Command
1x Ashes to Ashes
1x All Is Dust
1x Yawgmoth's Will
1x Restock
1x Regrowth
1x All Suns' Dawn
1x Gaea's Blessing
1x Acquire
1x Bribery
1x Cultivate
1x Kodama's Reach
1x Skyshroud Claim
Enchantments (9)
1x Oath of Druids
1x Sylvan Library
1x Phyrexian Arena
1x The Abyss
1x Pernicious Deed
1x Treachery
1x Power Artifact
1x Mana Reflection
1x Mind Over Matter
Artifacts (12)
1x Sensei's Divining Top
1x Lightning Greaves
1x Temple Bell
1x Memory Jar
1x Mirari
1x Gilded Lotus
1x Coalition Relic
1x Mana Vault
1x Sol Ring
1x Mana Crypt
1x Basalt Monolith
1x Grim Monolith
1x Voltaic Key
Lands (37)
2x Forest
3x Island
2x Swamp
1x Scalding Tarn
1x Wooded Foothills
1x Misty Rainforest
1x Flooded Strand
1x Polluted Delta
1x Marsh Flats
1x Verdant Catacombs
1x Underground Sea
1x Bayou
1x Tropical Island
1x Breeding Pool
1x Watery Grave
1x Overgrown Tomb
1x Drowned Catacomb
1x Twilight Mire
1x Sunken Ruins
1x Flooded Grove
1x Yavimaya Coast
1x Underground River
1x Llanowar Wastes
1x Creeping Tar Pit
1x Dimir Aqueduct
1x Reflecting Pool
1x Exotic Orchard
1x Tolaria West
1x Bojuga Bog
1x Shizo, Death's Storehouse
1x Minamo, School at Water's Edge
1x Strip Mine
1x Vesuva[/deck]
Fast Deck Analysis
I choose to play Vorosh because i love the color combination.
This deck is not designed to actually abuse it, but Vorosh is a good secondary win condition and let's you win the game in 3 turns max, thanks to general damage.
This is basically a combo creatureless deck (except for Emrakul) full of good cards and it's really funny to play (at least for me

).
I wanted to use Oath of Druids because i love the card and no one tried to really abuse it in EDH.
Let's analyze the deck composition :
Mana (51) :
Lands (37)
All mana lands except for Vesuva,
Tolaria West and his main targets (with
Mana Crypt) :
[cards]
Bojuga Bog
Shizo, Death's Storehouse
Minamo, School at Water's Edge
Strip Mine
[/cards]
Mana Artifacts (9)
[cards]
Gilded Lotus
Coalition Relic
Mana Vault
Sol Ring
Mana Crypt
Basalt Monolith
Grim Monolith
Voltaic Key
[/cards]
Land Searchers (3)
[cards]
Cultivate
Kodama's Reach
Skyshroud Claim
[/cards]
Not much to explain here. Good lands + a lot of artifact mana + the 3 best land acceleration.
Other Mana Accelerations (2)
[cards]
Garruk Wildspeaker
Mana Reflection
[/cards]
Garruk is always good, mana reflection is a bomb and a combo piece.
Tutors (7):
[cards]
Vampiric Tutor
Mystical Tutor
Diabolic Tutor
Grim Tutor
Demonic Tutor
Imperial Seal
Fabricate
[/cards]
Simply the best tutors in the format
Cards Draw/Selection (10) :
[cards]
Jace, the Mind Sculptor
Fact or Fiction
Stroke of Genius
Sylvan Library
Phyrexian Arena
Temple Bell
Sensei's Divining Top
Memory Jar
Timetwister
Time Spiral
[/cards]
2 One-Shot Draw + 3 Draw 7 + 4 Permanent Draw + the always good Sensei. Temple Bell and Stroke are mainly here for combo potential.
Creature Removal/Bounce/Stealing (11):
[cards]
Evacuation
Capsize
Maelstrom Pulse
Decree of Pain
Damnation
Profane Command
Ashes to Ashes
All Is Dust
The Abyss
Pernicious Deed
Treachery
[/cards]
Everything you need to keep creatures on check. The Abyss is a game winner in a nearly creatureless deck like this. All is dust maximize the great artifact acceleration of the deck.
Non-Creature Removal/Bounce (5)
[cards]
Capsize
Maelstrom Pulse
Pernicious Deed
All Is Dust
Relic Crush
[/cards]
Just the minimum necessary to remove dangerous permanents. Relic Crush is a great double Naturalize.
Graveyard Recycle (5)
[cards]
Yawgmoth's Will
Restock
Regrowth
All Suns' Dawn
Gaea's Blessing
[/cards]
To abuse broken singleton (like the following...). Blessing is needed for Oath of Druids.
Extra Turns (3)
[cards]
Temporal Manipulation
Capture of Jingzhou
Time Warp
[/cards]
Mainly here for Emrakul/Vorthos pseudo haste and for planeswalkers abuse, but they're good in every situation specially with the 5 recyclers above.
Bombs (9)
[cards]
Emrakul, the Aeons Torn
Sorin Markov
Jace, the Mind Sculptor
Liliana Vess
Tezzeret the Seeker
Acquire
Bribery
Mirari
Mind Over Matter
[/cards]
Emrakul is the only creature in the deck to maximize Oath of Druids.
The 4 planeswalkers have all amazing abilities and can win games on their own.
Acquire and Bribery are just too good to not play.
Mirari in a deck with lots of instants and sorceries like this it's a real bomb.
MoM is a combo piece that also control the board
Finishers (5)
[cards]
Vorosh, The Hunter
Emrakul, the Aeons Torn
Temple Bell
Stroke of Genius
Profane Command
[/cards]
Vorosh needs to connect only 3 times to win the game
Emrakul annihilate the opponent on the first attack
Temple Bell wins instantly with MoM in play
Stroke and Profane can be arbitrary large with the Grim/Basalt Monolith and Power Artifact/Mana Reflection Combo
Main Deck Combos :
Oath of Druids +
Emrakul, the Aeons Torn (+
Lightning Greaves/Time Walk Effects)
Emrakul needs to attack only once to seal the game.
If you can cheat it into play with Oath and attack through haste or time walk you have basically won.
Mind Over Matter +
Temple BellInstant Win. You can discard the Emrakul and shuffle the deck to win without decking yourself.
Basalt Monolith /
Grim Monolith +
Power Artifact /
Mana ReflectionInfinite Colorless Mana. Use
Stroke of Genius or
Profane Command to win the game
Waiting for critics/suggestions
