Login | Register


All times are UTC - 7 hours


It is currently 2010-Sep-05 11:04 pm




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 6:56 pm 
User avatar

Joined: 2010-Jul-23 5:45 pm
Age: Wyvern
Location: Buenos Aires, Argentina.
Hello everybody this is my first post in this great forum, but it has helped me A LOT as a reader since the 3,4 months ago when I started to play on MOL (I left paper magic on Dissension and just came back to mol exclusively,created an account, 5 months ago)and to play EDH and pauper only.(commander but I rather call it EDH).
Well these decks I've been playing mostly my own version of a 5color enchantments+planeswalkers creatureless deck inspired on Duffyduck and Rhapsody deck, and now( partly because I loved playing reanimator in extended and partly because I'm tired of all the whining I get with that deck) I want to play reanimator in EDH, I choose 5colors simply because I like it, but I have no problem changing it to any combination.
Sorry for the long speech and before I present the deck (witch has a LOT more than 100 cards because I have no idea what to take out) I just want to remind the great players here that since I only play in mol cards likeSol Ring or Skyshroud Claim aren't available yet.

5CReanimatorEDH

[list]General:1
-Child of Alara

Lands:36
-Forest
-Island
-Mountain
-Plains
-Swamp
-Blood Crypt
-Breeding Pool
-Godless Shrine
-Hallowed Fountain
-Overgrown Tomb
-Sacred Foundry
-Stomping Ground
-Steam Vents
-Temple Garden
-Watery Grave
-Arid Mesa
-BloodStained Mire
-Flooded Strand
-Marsh Flats
-Misty Rainforest
-Polluted Delta
-Scalding Tarn
-Verdant Catacombs
-Windswept Heath
-Wooded Foothills
-Krosan Verge
-Tranquil Thicket
-Secluded Steppe
-Barren Moor
-Forgotten Cave
-Lonely Sandbar
-Miren, The Moaning Well
-Phyrexian Tower
-Urborg, Tomb of Yawgmoth
-The Tabernacle at Pendrell Vale (the best anti-token card ever)
-Bazaar of Baghdad

Mana Acceleration/fixing/doubling/land tutors(I guest that Life From the Loam also counts as some kind of land tutor/accelerator):9
-Burgeoning
-Coalition Relic
-Darksteel Ingot
-Farseek
-Mana Crypt
-Weathered Wayfare
-Rites of Flourishing (it's also card draw)
-Realms Uncharted

Utility Creatures(I also count Terastodon and Sun Titan):5
-Anger
-Dosan the Falling Leaf
-Teferi, Mage of Zhalfir

Sac outlets(Miren, The Moaning Well,Phyrexian Tower,The Tabernacle at Pendrell Vale and Victimize are also sac outlets):5
-Greater Good

Ways to Draw(Greater Good,Rites of Flourishing and Life from the Loam with the cycling lands and to some extend Bazaar of Baghdad also counts):10
-Enclave Cryptologist
-Magus of the Jar
-Memory Jar
-Phyrexian Arena
-Rhystic Study
-Promise of power

Way to get creatures to the graveyard(I also count Memory Jar,Greater Good, Bazaar of Baghdad,Life from the Loam and Survival of the Fittest, can't afford Entomb yet):8
-Corpse Connoisseur
-Hermit Druid
-Buried Alive

Reanimators(I also count Teneb, The Harvester, Sun Titan and Ink-Eyes, Servant of Oni):19
-Animate Dead
-Chainer, Dementia Master
-Life // Death
-Karmic Guide
-Nezumi Graverobber
-Dawn of the Dead
-Debtors' Knell
-Necromancy
-Reya Dawnbringer
-Beacon of Unrest
-Exhume
-Living Death (still not sure if I should play Living End too)
-Reanimate
-Pyrrhic Revival
-Torrent of Souls (the only other way to get mass haste without Anger in the graveyard)
-Victimize

Tutors (without the land tutors I also count Corpse Connoisseur:5
-Defense of the Heart
-Demonic Tutor
-Survival of the Fittest
-Tooth and Nail

Removal( I also count Avatar of Woe,Angel of Despair,Butcher of Malakir,Terastodon and Child of Alara):8
-Day of Judgment
-Damnation
-Wrath of God

Recursion:4
-Eternal Witness
-Genesis
-All Suns' Dawn
-Life from the Loam

Beaters:14
-Magister Sphinx
-Sphinx of the Steel Wind
-Angel of Despair
-Avatar of Woe
-Baneslayer Angel
-Butcher of Malakir
-Spearbreaker Behemoth
-Sun Titan(doubles as reanimate since he can return Animate Dead and Necromancy)
-Terastodon
-Akroma, Angel of Wrath
-Ink-Eyes, Servant of Oni
-Iona, Shield of Emeria
-Keiga, the Tide Star
-Teneb, the Harvester


Extra:1
-Brilliant Ultimatum

Since I had to cut down the deck to 100 by force to play a tournament, it's looking REALLY different, I would love it if more people could get into helping shape this deck because after only a few games I've had more fun than I ever had with any other of my Commander decks :D .

And although I'm not worried about color screw, but I'm concerned about the deck speed.
Thanks and good luck, Mravenrocks.
PS:I play almost everday in mol with the name The_Beatles, if you want some Commander let me know.
Oh and my thoughts on the new version and how some cards perform will be at the bottom of the post after the newest edit.

Edited 30/07/10, also modified text post to reflect changes.
Out:
-Diamond Valley
-Exploration
-Explosive Vegetation
-Sylvan Scrying
-Kodama's Reach
-Saffi Eriksdotter
-Mirror Entity
-Spawning Pit
-Sylvan Library
-Opportunity
-Golgari Grave-troll
-Hell's Caretaker
-Reveillark
-Hymn of Rebirth
-Rise from the Grave
-Sterling Grove
-Enlightened Tutor
-Sterling Grove
-Grim Tutor
-Imperial Seal
-Idyllic Tutor
-Leyline of the Void
-Dragon Breath
-Cruel Ultimatum
In:
+Enclave Cryptologist
+Chainer, Dementia Master

Edit2, 30/17/10, yay guys we're at 117 cards now from the 154 original cards :D thanks a bunch.
Out:
-Wood Elves
-Mana Reflection
-Symbiotic Wurm
-Savage Lands
-Seaside Citadel
-Crumbling Necropolis
-Sakura-Tribe Elder
-Decree of Annihilation
-Obliterate
-Kirtar's Wrath
-Diabolic Servitude
-Pyrrhic Revival
-Corpse Dance
-Duplicant
In:
+Urborg, Tomb of Yawgmoth
+Spearbreaker Behemoth
+Magus of the Jar
+Damnation
Edit2, 02/08/10:
Out:
-Exotic Orchard
-Forbidden Orchard
-Arcane Sanctum
-Temple of the False God
-Reliquary Tower
-Expedition Map
-Gilded Lotus
-Solemn Simulacrum
-Eternal Dragon
-Mirari's Wake
-Shard Convergence
-Archon of Justice
-Glory
-Palinchron
-Squee, Goblin Nabob
-Mulldrifter
-Syphon Mind
-Recurring Insight
-Crime // Punishment
-Marshal's Anthem
-Corpse Dance
-Dread Return
-Liliana Vess
-Return to Dust
-Austere Command
-Violent Ultimatum
-Twilight Shepherd
-Artisan of Kozilek
-Inkwell Leviathan
-Yosei, the morning Star
-Sensei's Divining Top
In:
+Arid Mesa
+Bloodstanied Mire
+Polluted Delta
+Scalding Tarn
+Windswept Heath
+Wooded Foothills
+Burgeoning
+Farseek
+Demonic Tutor
+Dosan the Falling Leaf
+Teferi, Mage of Zhalfir
+Baneslayer Angel
+Sun Titan
+Dawn of the Dead
+Pyrrhic Revival
About the changes:
The lands it's just because I got the 6 fetch I didn't have. Burgeoning seems good, want to try it at least and Farseek seems obvious and I can get any shockland.
Demonic Tutor I believe requires no explanation as a tutor.
Dosan and Teferi were included because lately the amount of decks with counters seems to have raised in mol and my reanimators are big targes for them.
Baneslayer Angel I got one and I want to try it since it's a good creature that I can easily cast from my hand.
Sun Titan: Has great synergy with the whole deck: Fetchs, returning important lands that god destroyed, Witness but mostly my enchantments which include Animate Dead, Necromancy and Survival of the Fittest.
And Dawn of the Dead and Pyrrhic Revival because the first one proved to be really good even if I don't get a sac outlet and the second becauseLiving Death proved to be a game winner even if I had wrathed the turn before and Revival can be the second Living.
PS: In my last edit of the deck I took out Syphon Mind, I really want to put it back but I don't know what to take out.

_________________
My Commander decks:
Azusa, Lost but Seeking,ramp+tokens+fatties
Azami, Lady of Scrollswizard tribal+combos
Hanna, Ship's Navigatorenchantments/artifacts control
Jhoira of the Ghituboom+fatties
Rhys the Redeemedtokens+combo
Treva, the RenewerUGW Good Stuff
Horde of NotionsCreatureless Enchantress+Planewalkers
Child of Alara In construction, 5color reanimator.<
Mayael the AnimaFatties swarm

Blue blue glass moon, under the crimson air...


Last edited by Mravenrocks on 2010-Aug-02 4:05 pm, edited 5 times in total.

Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 8:12 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
This review is going to be a bit brief because the list is so long. If you have questions about anything specific like why I don't like one card specifically, just ask.

Lands: I would cut Diamond Valley; you shouldn't be based on sac outlets. They should only be a back up and it doesn't tap for mana. you still have a few effects to abuse Keiga and Yosei. (1 card cut)

The first places I see to start making cuts are in land searchers. Most of the time you're going to be cheating guys into play so mana accel becomes a lot less important. I would cut the following:
-Exploration
-Explosive Vegetation
-Sylvan Scrying
-Kodama's Reach
I'm not sure if you even need the Reflection or Wake. I left Wake in because of the pumps. But you might need a couple of ways to ensure that you can hardcast your guys. Everything else I felt was underpowered or only got basics, of which you only have a few so multiples are iffy. STE and Solemn I felt you might want because they're creatures and you can cast the early and get you value late. A couple of ways to grab basics seems fine but you don't want too many. Rites of Flourishing over Exploration because you can't always ensure that you have the lands in hand and I don't think you need more than one of those effects.(4 cards cut)

Utility Creatures: Anger is great and Glory can make you punch through but I'm on the fence about Saffi. Don't you have enough effects to reanimate a guy back rather than saving it? (1 Card cut)

I think you can limit the cards in the sac outlets too. This is just insurance against other players stealing your guys. I would leave Greater Good. Mirror Entity and Spawning Pit don't fit to me and seem to be randomly thrown in here. (2 cards cut.)

I think you should combine at least some of the card draw effects with ways to get guys into the GY. I've found that loot or loot with profit effects are the way to go there. You also want these ways to be cheap so you can cast them early. In the late game you might not want to jump through the hoops of getting them into the GY and just hardcast them instead. Enclave Cryptologist is good early and later will just draw you cards. I would cut Sylvan Library which is good in decks without blue but there are better card draws in 5c. I would replace Oppertunity with a loot effect. Overall you should reconsider this section and how it interacts with how you get guys into the GY. (2 Cards cut)

I would cut Grave Troll. He becomes useful too late without help. (1 card cut)

Reanimators:
-Hell's Caretaker -- Too fragile of a creature and I don't know how frequently you'll have a creature to sac.
-Reveillark -- I don't think you need the combo
-Corpse Dance--Selection is nice
-Hymn of Rebirth -- (good card in non-black decks, you are playing black so...)
-Rise from the Grave -- you have 3 other effects that grab from other players GYs and better effects for you own.
I left in the cheap effects and the solid reusable ones. You still have all of the creatures that reanimate too giving you a strong to bring guys back. (5 cards cut)

Out of the tutors I think the only ones you need are Defense of the Heart, Survival of the Fittest, Tooth and Nail, and maybe Vess because of her discard ability. A lot of the tutors seem to be aimed ar getting Survival or Defense. You need to streamline the deck on focus on making it efficient. (6 cards cut.)

Out of the extras the only cards that I think you should run are Top and Brilliant Ultimatum (fits with the theme and is nice to see make it into EDH.) I come from the school of thought that says no to mass LD. Cruel Ultimatum is awesome in standard but targeted effects aren't hot here. You have to hard cast it and each effect is something that can be done by another card in your deck. (5 cards cut.)

Out of the beaters I would cut the following:
-Empyrial Archangel
-Simic Sky Swallower
-Akroma, Angel of Fury
I left all of the utility guys in and left you with the best beaters. Empyrial is not nearly as good as she looks on paper and you only need so many beater. You're not casting Red Akroma and there are better attackers than Simic. (3 cards cut)

Whew! Forgive any spelling mistakes but I was really moving rapidly through that. By my count I cut 30 cards. Not to make this harder but have you considered using Chainer, Dementia Master?

_________________
1] Horde of Notions (Blink)
2] Mayael the Anima (Fatties FTW!)
3] Teneb, The Harvester (Rock)
4] Rafiq of the Many (One Man, Alone)
5] Omnath, Locus of Mana (Big Green Men)
6] Rith, the Awakener (Tokens!)
7] Savra, Queen of the Golgari (Token Snack)
8] Sharruum, the Hegemon (Artifacts)
9] Oros, The Avenger (Rock Burn)
10] Isperia the Inscrutable (U/W Control)
11] Uril, The Miststalker (Dark Rafiq)


I might make bipolar posts because I change my opinions a lot. Sorry.

I THINK in metaphors


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 9:36 pm 
User avatar

Joined: 2010-Jul-23 5:45 pm
Age: Wyvern
Location: Buenos Aires, Argentina.
Thank you very much for the response, this is exactly the kind of advice I need, I only played "Reanimator" in extended all those years ago, about the cards:
-Diamond Valley , I agree that's out.
-You're also right about the accel, exploration is more of a crutch for me than a useful card in this deck, explo, explosive and kodama's out.
-Sylvan Scrying was there as a tutor only because as you can see I'm addicted to tutors, I believe they made the deck more consistent but I'll see If I get the lands I want enough without out it, for now it's out.
About the Mirari's and Reflection, I've found in the other decks I've used them that if I have enough draw/mana sinks and one of them survives the round, most of the time I win the game, plus the creatures in this deck aren't cheap.
-Saffi is in the deck for the same reason Reveillark and Mirror Entity are there, the infinite combo, maybe as you say they don't belong to this deck and only in my Treva and Rhys deck, for now I'll try it without out them, the 3 are out.
-Spawning Pit isn't in the deck only for the combo I just mentioned, it's because I cheap, constants sac outlets for Dawn of the Dead and Corpse Dance, but for now I'll see if Phyrexian, Miren and Greater Good (which has almost decked me a few times :P) are enough, so Spawning out.

Now what you say about the drawing part of the deck is all true, I'm just not sure what to do there, too many cards not enough room in my brain :( . Sylvan and Opportunity are out. Enclave I like him and I have one so he's in.
What do you think about taking out Rhystic Study and maybe Phyrexian Arena and maybe I could try a Magus of the Bazaar or a Shadowmage Infiltrator

Reanimators:
-Yeah to be honest I just saw Hell's Caretaker in so many list of Teneb players that I though it was good, but It seems to slow, he's out.
-Reveillark out (see a few lines above).
-I agree about Hymn and Rise, they are out.
-Now Corpse I'm not sure, I know it's the top card of the yard, but it's reusable, an instant and with a sac outlet you don't lose the creature, I want to leave it for now, but I'll put it in the maybe you will be out list.

Tutors:
One of the first lesson I was though about Commander (keeping into account that I have never played EDH in paper :P and there's a chance that lesson was wrong.), is that the more tutors the better, since the deck is more consistent, and as you say almost all the tutors will go for Survival and/or Defense because they win games, this is the one place I would like you to explain to me how is taking out my ways to find them good for the deck, but I'll trust your experience and try it without Enlightened Tutor,Sterling Grove,Mystical Tutor,Grim Tutor,Imperial Seal and Idyllic Tutor and see how the deck works, those 6 are out.

Extras:
-Leyline of the Void is out
-Dragon Breath is out
-I see your point about Cruel Ultimatum and it makes a lot of sense, that's out too.
-In the next point we crash, maybe because you don't play in MOL were the banlist is enforce 100% of the time. But I also don't believe this format is for Timmy decks only, and when I want to have a really CASUAL Commander game I take out my Rhys deck (with the Reivellark combo out of the deck) or play a UGW Good stuff,but otherwise I have no problem with no kind of combo, mass ld or anything legal. Plus in MOL I've seen people concede because somebody with 3 lands admits he play an Eldrazi or because I played an island in my first turn, so the whiners will concede no matter what.
Anyway mass ld wins me games and unless its bad for the decks it stays, although I'm thinking about changing Obliterate and Decree for Armageddon and Ravages of war, opinions?, is the less mana worth it against being uncounterable?.

Beaters:
-I agree with the 3 beaters, they are out.

Also I didn't even remembered Chainer, Dementia Master, he seems really good in the deck, he's in.

Again thanks for the post, we're now at 127 cards, I'll edit the first post to reflect the changes.

_________________
My Commander decks:
Azusa, Lost but Seeking,ramp+tokens+fatties
Azami, Lady of Scrollswizard tribal+combos
Hanna, Ship's Navigatorenchantments/artifacts control
Jhoira of the Ghituboom+fatties
Rhys the Redeemedtokens+combo
Treva, the RenewerUGW Good Stuff
Horde of NotionsCreatureless Enchantress+Planewalkers
Child of Alara In construction, 5color reanimator.<
Mayael the AnimaFatties swarm

Blue blue glass moon, under the crimson air...


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 10:49 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
No problem, I'm happy to help. At this point I'm mostly going to suggest changes and what should replace certain cards rather than straight cuts. I might find something that doesn't fit because of other changes but that's the best I can help from now on.

I guess I do have a different idea about what EDH is about as I don't have any experience playing commander online. My general rule is not to run straigh Mass LD. I've used and reused Terastodon a couple of times on the same player but that's about it. This is a personal preference and I think if you're trying to cut down on cards this is a good place to start.

I think a few tutors are fine to increase consistency but I prefer to run similarly redundant effects rather then spending the time and mana tutoring for things. Defense of the Heart and Tooth and Nail are so much more than tutors and even better in this deck.

Other suggestions for card drawing are Magus of the Jar. I know he's a creature but he still gives you a new hand and serves as a great way to get target into the GY. Rhystic Study should never be cut. Ever. Even if you draw too many cards just chuck the fatties. If you really want the Demonic Tutor there are other cards that should be cut first.

I wasn't sure whether or not you should cut the Nezumi Graverobber. I know he's slow to get going but you don't have much GY hate in the rest of the deck outside of the Leyline, which I'm not sure if I like it or not. Once again, I've never played online so I have no idea how useful it is.

_________________
1] Horde of Notions (Blink)
2] Mayael the Anima (Fatties FTW!)
3] Teneb, The Harvester (Rock)
4] Rafiq of the Many (One Man, Alone)
5] Omnath, Locus of Mana (Big Green Men)
6] Rith, the Awakener (Tokens!)
7] Savra, Queen of the Golgari (Token Snack)
8] Sharruum, the Hegemon (Artifacts)
9] Oros, The Avenger (Rock Burn)
10] Isperia the Inscrutable (U/W Control)
11] Uril, The Miststalker (Dark Rafiq)


I might make bipolar posts because I change my opinions a lot. Sorry.

I THINK in metaphors


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 10:57 pm 
User avatar

Joined: 2010-Jun-02 4:02 pm
Age: Drake
Location: Mexico City, Mexico
You could cut some lands, with the quantity of accelerators and fixers you run, you don't need more than 34 lands. I'd cut down to 12 accelerators and run 33-34 lands. Also, a big fatty I think you're missing is Blazing Archon. That card is awesome in reanimation strategies, keeping you safe until you have a commanding board position.

_________________
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

UG Natural Science (Momir Vig, Simic Visionary)
WUB Metal Gods (Sharuum the Hegemon)
WBR Power of the Dragonflame (Oros, the Avenger)


Last edited by rockbard on 2010-Jul-29 11:15 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 10:57 pm 

Joined: 2009-Oct-18 8:52 pm
Age: Dragon
Location: Oz
Mravenrocks wrote:
I've seen people concede ... because I played an Island in my first turn, so the whiners will concede no matter what.

That is hilarious. :lol:


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-29 11:55 pm 
User avatar

Joined: 2010-Jul-23 5:45 pm
Age: Wyvern
Location: Buenos Aires, Argentina.
Hehe thanks for stopping me from taking out Rhystic Study, it's a great, the thing is that sometimes It gives me a lot of CA and sometimes it's a 3 mana draw 1 card spell and you forget the other times when it was crazy.
I wish I could get Demonic Tutor but it's 14$ and I want to buy the 5 fetches I'm missing before I buy any other expensive card (being in college and unemployed doesn't help :P).
About online playing I'm don't how much I can compare it since I've never even seen a EDH game in paper. But the level of the decks in INCREDIBLE random (outside of the player organized event every Sunday), you can find fullpowered Jhoira decks or play against a 3color no strategy deck with the best cards of a guy who started in mol a week ago. But the good decks I see the most these days (mostly because there seem to be a belief that EVERY Eldrazi is overpowered) are Sasaya's Essence, Azusa, Lost But Seeking and Mayael the Anima or sometimes BWU, GBR or another combo with a not very focused reanimation theme. And LD against those decks is amazing. Most of the graveyard hate seems to be Relic of Progenitus in decks that can't tutor for it (some estrange reason most blue decks don't run Trinket Mage. So I believe that if I have the mana or/and I play Nezumi early there's a big chance of flipping him (now him living in a whole other thing).
Oh and about LD, I had a player concede because I destroyed one of his lands when there were NO other permanents in game except creatures or land and the only card in my hand was Woodfall Primus and I need a blocker, don't worry about LD, the players I want to play with again won't complain, the other will block me and we'll all be happy, and mass LD is allowed in the most important thing the weekly tournament on Sundays :D.

I like the idea of the Magus of the Jar, seems better than the Shadowmage or Magus of the Bazaar, I'll try to fit it in the deck.
Again thanks for the help Jukren54.
Rockbard:
I've never played with less than 37 lands and 9 accels but it could work (although it would be a lot easier to get mana screwed).
Maybe I could take out :
Lands:
-Reliquary Tower
-Exotic Orchard or Forbidden Orchard (I'm not sure which one is worse for this deck)
Accel
-Expedition Map
-Darksteel Ingot
-Wood Elves
-Mana Reflection
and would be 121 cards left in the deck.
And about the Blazing Archon, I have one but I can't think what to take out for it, maybe Terastodon, Symbiotic Wurm or Palinchron now that he can only combo infinite mana with Mirari's Wake (if I take out Mana Reflection) ?
And yeah Daf :D , the guy said: island = blue = counters or infinite turns = you don't want me to have fun (in not so polite words and left), wish I had the screen-shoot.

Once more thanks for the advice guys.

_________________
My Commander decks:
Azusa, Lost but Seeking,ramp+tokens+fatties
Azami, Lady of Scrollswizard tribal+combos
Hanna, Ship's Navigatorenchantments/artifacts control
Jhoira of the Ghituboom+fatties
Rhys the Redeemedtokens+combo
Treva, the RenewerUGW Good Stuff
Horde of NotionsCreatureless Enchantress+Planewalkers
Child of Alara In construction, 5color reanimator.<
Mayael the AnimaFatties swarm

Blue blue glass moon, under the crimson air...


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-30 6:55 am 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
The only reason why you should remove Reliquary Tower is if you think you'll be going above 7 cards too much and want to discard them to reanimate later. Otherwise it's a great land that I run in all of my 11 EDH decks.

Exotic Orchard is pretty good in 5c Forbidden Orchard gives chump blockers to other players that might get in the way but you get diplomacy marks too.

I can see cutting Wood Elves and Mana Reflection, but I'm discovering the great ways that indestructible mana fixing helps. Ingot is a great card. I'm also going to advocate that you leave Expedition Map because I'm going to suggest you run Urborg, Tomb of Yawgmoth. With the addition of Chainer and the number of reanimation effects I can see you getting pinched on black mana and it just helps smooth that over.

I know you like Symbiotic with Greater Good so I'm not sure there. I was going to suggest Blazing Archon before but the only decks I've used it in are the ones that go with some for of protection like Spearbreaker or Deathless Angel. Otherwise they just kill the Archon and the defense goes away. I agree it should be in there, just not sure what to cut. If you can live without Symbiotic that should be the cut.

_________________
1] Horde of Notions (Blink)
2] Mayael the Anima (Fatties FTW!)
3] Teneb, The Harvester (Rock)
4] Rafiq of the Many (One Man, Alone)
5] Omnath, Locus of Mana (Big Green Men)
6] Rith, the Awakener (Tokens!)
7] Savra, Queen of the Golgari (Token Snack)
8] Sharruum, the Hegemon (Artifacts)
9] Oros, The Avenger (Rock Burn)
10] Isperia the Inscrutable (U/W Control)
11] Uril, The Miststalker (Dark Rafiq)


I might make bipolar posts because I change my opinions a lot. Sorry.

I THINK in metaphors


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-30 5:28 pm 
User avatar

Joined: 2010-Jun-02 4:02 pm
Age: Drake
Location: Mexico City, Mexico
Actually, I'd cut the tri-lands (since you can't fetch them outside of Expedition Map) and/or Temple of the False God, but that's personal preference. As for acceleration cards, I'd cut Mana Reflection (unless you use it for some big mana shenanigans), Sakura-Tribe Elder and Eternal Dragon.

_________________
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

UG Natural Science (Momir Vig, Simic Visionary)
WUB Metal Gods (Sharuum the Hegemon)
WBR Power of the Dragonflame (Oros, the Avenger)


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-30 7:16 pm 
User avatar

Joined: 2010-Jul-23 5:45 pm
Age: Wyvern
Location: Buenos Aires, Argentina.
Jukren54, again thanks for helping me so much with this rate, at this rate maybe I'll be able to cut it down to 100 and play it :D .
I haven't changed anything of the main post yet, but about what you propose:
-Reliquary Tower:You're right, I though about it because this decks needs color lands but the effect it's just too good and I too run it in all my Commander decks.
-Both orchards have been excellent fixers and when I tried the deck without them I knew I can't take them out (at least not without getting duals).
-Now we're 3 that want to take out Wood Elves, so they are out.
-Mana Reflection is only better than Mirari's Wake when you have a lot of mana artifacts, I don't and I'm not sure I want the inifinite mana combo with Palinchronin this deck anymore(not because I don't like combos, but because after some testing I found out that most of the times it just allows me to play my whole hand and the only way to abuse it in this deck is Greater Good + Twilight Shepherd or play Future Sight + SDT) so reflection's out.
-Expedition Map + Urborg, Tomb of Yawgmoth :I like it, not only that combination but it helps with the incredible amount of double or triple back cost in the deck, Urborg in.
-Symbiotic Wurm: Yeah in testing even after a mass sweeper it's proven to be underwhelming, without Greater Good out it's not good enough, Symbiotic Out.
-Spearbreaker Behemoth: That's a card I didn't knew, I really like (even though this deck can be very mana intensive, 1 or 2 mana open it's not that hard). He's going in (and the deck keep's fattening :roll: lol).
-Deathless Angel; I like her, but I think it will be really hard to use her since I have at least 19 cards that have WW or WWW in their mana cost, casting any of those cards and protecting a creature could only be done with a lot of luck or in the really late game.
-Blazing Archon: He's still in my maybe pile, but I've only used him in decks that also have cards like Propaganda, Ghostly Prison, Moat, Teferi's Moat and Collective Restrain. The day when we made this pile into a 100 cards good working deck after blessing the children of everybody helping me here and giving a party, I'll try to find room for this guy :P.

Rockbard, thanks for keeping up the help :D.
-About the tri-lands, now with the help of Urborg the Bazaar and the Tabernacle can give mana and the land count is up to 38 I could take out 3, since RU are what I need the less and WB are what I need the most, I'll try taking out: Savage Lands, Seaside Citadel and Crumbling Necropolis, that would leave 35 lands in the deck.
-Sakura-Tribe Elder was left in the deck mostly to chump block but I've never needed him when the big beaters come down, so I'll test without it, cut.
-Eternal Dragon Now this is a completely different story, he can fetch me duals early game, he's a mana sink and a decent flying body, if I only have some cheap reanimate spells and mana or color screw Eternal can save me, I don't see any reason yet to take him out.

-Next I want to add (I know more stuff :P) Magus of the Jar as Jukren54 said he really fits into the theme of the deck, so for now he's in.

About what to take out:
I'm gonna go along with Jukren54 about taking out Obliterate and Decree of Annihilation , just because I have no idea how to make room, and maybe I don't need to blow up all the lands to win, so 2 more out.

This is a change, but I feel that Kirtar's Wrath effect isn't that good so for now I'm going to change it to Damnation (and with Urborg in the deck this is a good thing).

This brings me to my next question, with more black in the deck should I change one of my other removals for Decree of Pain?, I think that maybe: Avatar of Woe, Return to Dust, Duplicant or Terastodon could go. For now I'm going to take out Duplicant, and see if I regret it later or not, so he's out.

Next I think I may have too much GASP!!! reanimators,so I'll take out some, but please tell me if you think I'm taking out the wrong ones, I'm mostly trying to take out the ones I think are too mana expensive or not as good as the others, so these are out for now :Corpse Dance,Diabolic Servitude( I don't use the Child that much) and Pyrrhic Revival(I think that most of the Living Death is going to give me more CA than Pyrrhic but still this one I'm not sure I really want it out of the deck).

And last I would like to know what do you think about Palinchron in this deck (and if he should still be in it), other than the infinite mana combo with Mirari's I like he's ability to untap 7 lands is ETB so potentialy he could make a few reanimation cards free and he came come back to my hand, on the other hand I need more space in the deck and he's not the strongest beater ever.

So thanks again for the help and reading my huge rants about this deck.
Thanks and good luck, Mravenrocks.

_________________
My Commander decks:
Azusa, Lost but Seeking,ramp+tokens+fatties
Azami, Lady of Scrollswizard tribal+combos
Hanna, Ship's Navigatorenchantments/artifacts control
Jhoira of the Ghituboom+fatties
Rhys the Redeemedtokens+combo
Treva, the RenewerUGW Good Stuff
Horde of NotionsCreatureless Enchantress+Planewalkers
Child of Alara In construction, 5color reanimator.<
Mayael the AnimaFatties swarm

Blue blue glass moon, under the crimson air...


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Jul-31 12:02 pm 

Joined: 2010-Jul-15 5:02 am
Age: Egg
I am too like Reanimator Decks, but I preffer Teneb, the Harvester, but is it your ;).
Really add Avenger of Zendikar, Ob Nixilis, the Fallen is not bad, and Baneslayer Angel too. :) Primeval Titan to find for example Bazaar of Baghdad or The Tabernacle at Pendrell Vale ? Yep dude, this is Primeval! ;]
Infinite tokens? Maelstrom Pulse ....:) HAHA! :mrgreen:
btw: Where is Umezawa's Jitte? One of best cards ever .)
Skullclamp is also good.
So that is all. Good luck dude!


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Aug-02 2:38 pm 
User avatar

Joined: 2010-Jul-23 5:45 pm
Age: Wyvern
Location: Buenos Aires, Argentina.
Thanks for the suggestions uNreals. Teneb is the best reanimator commander no doubt about it, and I use very little blue and red in the deck(only 2 red cards and both give haste) , but some of those cards having been MVPs in most games: This (from the current build I have, which is different from the one posted simply because I had to cut down card to be able to play) are:
-Anger: Anger is another card that has won me games, is TOO important, without anger my massive reanimate cards are just a way to ask my opponents to wrath the board.
-Torrent of Souls:First another reanimation spell but the thing is that 99% of the time is gives +2/+0 and haste to ALL my creatures, if I don't have anger this is the other card that wins me games with quick alpha strikes.
-Magister Sphinx: An INCREDIBLE creature, if I manage to reanimate it twice I've already dealt about 60 damages, this creature wins games plain and simple.
-Sphinx of the Steel Wind: This creature is WAY up in the power scale, in the top 3 of the best beaters of the deck.
-Rhystic Study: An early cast of this enchantment can make me draw more than the other 3 players together in the whole game, it's that good.
-Life from the Loam: I know this is a green card, but the LFL engine with the 5 cycle lands (paying 1 for cyling is twice as good as paying 2) works better(at least in my testing) with five color, also it's better for Realms Uncharted targets.
-Keiga, the Tide Star: A great reanimation target, people fear him and you can even get Eldrazis to your side.
-Teferi, Mage of Zhalfir: He's in testing because counters have been giving me some trouble, I'm not sure if I'm keeping him, but still the anti counter and the ability late game to cast my creatures with flash making him very useful.
-Enclave Cryptologist: Not the best creature in the world, but a good early card (and I need those), card advantage and one of the few way to discard my creatures, I would not keep the deck 5color for this, but it's good.
-Brilliant Ultimatum: As some of the other named cards not a reason to keep the deck 5colors, but with some luck this card is a MONSTER, once I got 5 good creatures and no matter what I the opponent did I was really bad for him.
-Magus of the Jar: The deck can live perfectly without him, but still he's good, not a reason to keep the deck 5color.

Well that was long, but that's the reasion why I play it 5colors, if you can give me replacement for those effects or better cards and I'll try the change :) .

As for your suggestions:
-Avenger of Zendikar: Amazing guy, but no for this deck. I simply can't abuse land fall and have no real use for the tokens except chump blocking (also It went up to 13tix in mol and I wouldn't be able to buy one until the end of the month and even then I wouldn't just to test it).
-Ob Nixilis, the Fallen: Cute effect but again how does this deck abuses lands fall?, this isn't Azusa, multiple land drops per turn don't happen.
-Baneslayer Angel: Just before your post I cracked one in my M11 pre-release so I'm testing him in the deck, good suggestion too.
-Primeval Titan: I would play him in a heartbeat if I had him, but right now he's going for 47TIX!!!, I can buy an Entomb and a Oath of Druids or a Sneak Attack (3 cards I want) for that price, and I can't buy any of that at least until next month (and at that time the Entomb was priority, so only if the Primeval Titan drops to 25Tix I would buy him), otherwise he's excellent.
-Umezawa's Jitte: To be honest Lightning Greaves, Skullclamp, Loxodon Warhammer, Sword of Fire and Ice and Sword of Light and Shadow are better in most EDH decks that Jitte and even then for space reason I'm not playing any equipment in this deck, if I did it would be Lightning Greaves.
-Skullclamp: See Jitte's explanation above.

Well since this Sunday I had a tournament I managed to cut down the deck to 100 cards, this is by no means the final or better version, just the one I played. Gonna change the first post to that list and hope for more advice :D.
Thanks to everbody and good luck, Mravenrocks.
PS: In my last edit of the deck I took out Syphon Mind, I really want to put it back but I don't know what to take out.

_________________
My Commander decks:
Azusa, Lost but Seeking,ramp+tokens+fatties
Azami, Lady of Scrollswizard tribal+combos
Hanna, Ship's Navigatorenchantments/artifacts control
Jhoira of the Ghituboom+fatties
Rhys the Redeemedtokens+combo
Treva, the RenewerUGW Good Stuff
Horde of NotionsCreatureless Enchantress+Planewalkers
Child of Alara In construction, 5color reanimator.<
Mayael the AnimaFatties swarm

Blue blue glass moon, under the crimson air...


Top
 Offline Profile  
 
 Post subject: Re: 5ColorReanimator/Child of Alara,need lots of help.
AgePosted: 2010-Aug-03 7:20 pm 
User avatar

Joined: 2010-Jul-23 5:45 pm
Age: Wyvern
Location: Buenos Aires, Argentina.
Nobody else want's to help me this?, I'm a sad panda :cry: ,this reanimator needs your help :oops:

_________________
My Commander decks:
Azusa, Lost but Seeking,ramp+tokens+fatties
Azami, Lady of Scrollswizard tribal+combos
Hanna, Ship's Navigatorenchantments/artifacts control
Jhoira of the Ghituboom+fatties
Rhys the Redeemedtokens+combo
Treva, the RenewerUGW Good Stuff
Horde of NotionsCreatureless Enchantress+Planewalkers
Child of Alara In construction, 5color reanimator.<
Mayael the AnimaFatties swarm

Blue blue glass moon, under the crimson air...


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: Google [Bot], MrsGamura, TogTogTogTog, Yahoo [Bot] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: