Jukren54, again thanks for helping me so much with this rate, at this rate maybe I'll be able to cut it down to 100 and play it

.
I haven't changed anything of the main post yet, but about what you propose:
-
Reliquary Tower:You're right, I though about it because this decks needs color lands but the effect it's just too good and I too run it in all my Commander decks.
-Both orchards have been excellent fixers and when I tried the deck without them I knew I can't take them out (at least not without getting duals).
-Now we're 3 that want to take out
Wood Elves, so they are out.
-
Mana Reflection is only better than
Mirari's Wake when you have a lot of mana artifacts, I don't and I'm not sure I want the inifinite mana combo with
Palinchronin this deck anymore(not because I don't like combos, but because after some testing I found out that most of the times it just allows me to play my whole hand and the only way to abuse it in this deck is
Greater Good +
Twilight Shepherd or play
Future Sight + SDT) so reflection's out.
-
Expedition Map +
Urborg, Tomb of Yawgmoth :I like it, not only that combination but it helps with the incredible amount of double or triple back cost in the deck, Urborg in.
-
Symbiotic Wurm: Yeah in testing even after a mass sweeper it's proven to be underwhelming, without
Greater Good out it's not good enough, Symbiotic Out.
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Spearbreaker Behemoth: That's a card I didn't knew, I really like (even though this deck can be very mana intensive, 1 or 2 mana open it's not that hard). He's going in (and the deck keep's fattening

lol).
-
Deathless Angel; I like her, but I think it will be really hard to use her since I have at least 19 cards that have WW or WWW in their mana cost, casting any of those cards and protecting a creature could only be done with a lot of luck or in the really late game.
-
Blazing Archon: He's still in my maybe pile, but I've only used him in decks that also have cards like
Propaganda,
Ghostly Prison,
Moat,
Teferi's Moat and
Collective Restrain. The day when we made this pile into a 100 cards good working deck after blessing the children of everybody helping me here and giving a party, I'll try to find room for this guy

.
Rockbard, thanks for keeping up the help

.
-About the tri-lands, now with the help of Urborg the Bazaar and the Tabernacle can give mana and the land count is up to 38 I could take out 3, since RU are what I need the less and WB are what I need the most, I'll try taking out:
Savage Lands,
Seaside Citadel and
Crumbling Necropolis, that would leave 35 lands in the deck.
-
Sakura-Tribe Elder was left in the deck mostly to chump block but I've never needed him when the big beaters come down, so I'll test without it, cut.
-
Eternal Dragon Now this is a completely different story, he can fetch me duals early game, he's a mana sink and a decent flying body, if I only have some cheap reanimate spells and mana or color screw Eternal can save me, I don't see any reason yet to take him out.
-Next I want to add (I know more stuff

)
Magus of the Jar as Jukren54 said he really fits into the theme of the deck, so for now he's in.
About what to take out:
I'm gonna go along with Jukren54 about taking out
Obliterate and
Decree of Annihilation , just because I have no idea how to make room, and maybe I don't need to blow up all the lands to win, so 2 more out.
This is a change, but I feel that
Kirtar's Wrath effect isn't that good so for now I'm going to change it to
Damnation (and with Urborg in the deck this is a good thing).
This brings me to my next question, with more black in the deck should I change one of my other removals for
Decree of Pain?, I think that maybe:
Avatar of Woe,
Return to Dust,
Duplicant or
Terastodon could go. For now I'm going to take out
Duplicant, and see if I regret it later or not, so he's out.
Next I think I may have too much GASP!!! reanimators,so I'll take out some, but please tell me if you think I'm taking out the wrong ones, I'm mostly trying to take out the ones I think are too mana expensive or not as good as the others, so these are out for now :
Corpse Dance,
Diabolic Servitude( I don't use the Child that much) and
Pyrrhic Revival(I think that most of the Living Death is going to give me more CA than Pyrrhic but still this one I'm not sure I really want it out of the deck).
And last I would like to know what do you think about
Palinchron in this deck (and if he should still be in it), other than the infinite mana combo with Mirari's I like he's ability to untap 7 lands is ETB so potentialy he could make a few reanimation cards free and he came come back to my hand, on the other hand I need more space in the deck and he's not the strongest beater ever.
So thanks again for the help and reading my huge rants about this deck.
Thanks and good luck, Mravenrocks.