Jukren54 wrote:
Yeah, Ant Queen is really good. In Savra she's probably the creature I want to resolve the most. I just noticed you don't have Rampaging Baloths on your list either.
Yeah, Baloths should make it in. I hadn't had them previously because they were in a different deck, but I hardly play that one at the moment, so mise well get them in the deck that's relevant.
Jukren54 wrote:
In my Teneb build I've been fiddling around with Helldozer + Seedborn Muse + Urborg. In theory it works well and it fits your theme. Lands should matter to other players too!
I'm not really a big fan of land destruction, and my group generally gets way butt-hurt when any LD starts showing up.
GU Doug wrote:
There are plenty of creatures that can ramp you or get you land. I play Silverglade Elemental, Wood Elves, and Yavimaya Elder in my Doran deck. I was playing Yavimaya Dryad but I cut it. I decided to run more creatures that get lands than ramp cards. They might not get as many lands but having the dud to block is good. Plus they work well with reanimating, astral slide, galepowder mage, etc. Not sure if it fits here but Azusa, Lost but Seeking might be something to think about as well.
I've played with Asuza before, and she's been really underwhelming in this style of deck, since I'm not getting lands into hand, but strictly into play. Kinda the same problem Burgeoning has - great once out of every ten games maybe. They'd be much better in a deck with blue in it.
Also, in regards to creature-based acceleration: I'm only running 7 forests in the deck (Bayou, Overgrown Tomb, Temple Garden, Murmuring Bosk, 3x Forests), and only 7 (soon to be 6) basics, which means that the creature-based accel generally doesn't play nice with the fetchlands, Krosan Verge, Reap and Sow, et cetera. A lot of the spell-based acceleration gets specific lands - I'm almost always tutoring up a Gaea's Cradle with Reap and Sow than anything else. And my reanimation tricks are pretty much limited to
Reveillark and
Genesis 
GU Doug wrote:
Looks like you are lacking a little in the card draw department. But it must be OK with you if you are planning on ditching Harmonize. I find the more card draw the better (Ancient Craving, Ambitions Cost, Promise of Power, Skullclamp if you got the little dudes, Regal Force, Mind's Eye, I know a lot of people who run more than this).
Does Greater Good even work well in this deck? I'm not seeing much meat in here to make it effective.
Yeah, card draw is muy bueno, but I've been pretty satisfied with the amount I have.
Sylvan Library plus a good bit of shuffling effects is nice, and
Decree of Pain usually draws me anywhere from 4 to 20 cards, which is pretty nice too
Greater Good isn't ridiculous in this deck, but it certainly gets the job done, from a fat
Knight of the Reliquary to even just a
Genesis. Plus, sometimes I want to discard stuff, which that let's me do. In addition,
Greater Good lets me combo with
Reveillark and
Saffi
and draw my library, usually until I get to
Altar of Dementia or a way to recur it.
GU Doug wrote:
Life from the Loam might be of help, then you could run some cycling lands.
Life from the Loam is awesome, but it's really about finding room. I might be able to squeeze it in...
GU Doug wrote:
Creakwood Liege is pretty good. It is a must deal with creature and you already have cards it works well with. Plus it lets your Doran hit for 7 on turn 4. I am a big supporter of this card.
Creakwood Liege is someone I hadn't even considered. That guy will definitely be making his way into the list at some point.