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 Post subject: Uril, The Miststalker
AgePosted: 2009-Jun-23 2:50 am 

Joined: 2009-Jun-23 2:21 am
Age: Hatchling
This is my First EDH Deck So give me some advice.

General
Uril, The Miststalker

enchantments
City of Solitude
imperial mask
Greater Auramancy
Seal of cleansing
sterling grove
oblivion ring
Land Tax
Karmic Justice
Planar Collapse
Dueling grounds

Tutors
three Dreams
enlightened Tutor
Eladamri's Call
Academy Rector
lost Auramancers
Idyllic Tutor

Creature Aura
Ancestral Mask
asha's Favor
Unquestioned Authority
Epic Proportions
Runes of the deus
Moldervine cloak
Daybreak coronet
Shield of oversoul
battle mastery
flickerform
armadillo cloak
Rancor
temporal isolation
pentarch ward
prison term
serra's embrace

Land exel

Endless horizons
Trace of abundance
Crop rotation
Fertile ground
Kadama's Reach

Draw
Harmonize
Enchantress's presence
Femeref enchantress
Argothian Enchantress
Yavimaya Elder
Verduran Enchantress
Soul's Majesty
Mesa Enchantress

Control

Wind's of Rath
Austere command
Path to exile
Chastise
Hallowed Burial
Condemn

Recursion

Replenish
Regrowth
Eternal Witness
Retether

Creature

Yavimaya enchantress

Artifacts

Coalition Relic
Darksteel ingot
Sol Ring
Selesnya Signet

Sorcery

Seize the day

Land
Flagestones of Trokair
Vivid Meadow
Mosswort bridge
Dust bowl
Kor haven
Horizon Canopy
arctic flats
jungle shrine
gruul turf
terramorphic expanse
Shivan oasis
Selesnya Sanctuary
Hall of the bandit lord
Spinerrock knoll
Naya Panorama
highland weald
secluded steppe
Grove of the burnwillows
contested cliffs
yavimaya hollow
elfhame palace
rith's grove
vivid grove
boros garrison
sunhome, fortress fot eh legion
sapseep forest
saltcrusted steppe
serra's sanctum
Krosan Verge
Mirrodin's core
mistveil plains
vivid Crag
2 Forest
2 plains
2 mountain


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 Post subject:
AgePosted: 2009-Jun-23 9:00 am 

Joined: 2008-Sep-21 11:51 am
Age: Elder Dragon
looks like you've got alot riding on a single critter, in a format that likes to wipe the board ...


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 Post subject:
AgePosted: 2009-Jun-23 9:02 am 
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Joined: 2009-Feb-17 9:37 am
Age: Wyvern
Location: South Caroline
I don't know if I'd run Greater Auramancy; I'm not sure the purpose. PLanar Collapse doesn't seem terribly great either. Lost Auramancers aren't terribly likely to ever fetch anything for you. Endless Horizons doesn't seem good for you. Femeref Enchantress seems somewhat questionable; how often do your enchantments get destroyed? Chastise is pretty weak. Swords to Plowshares and Worldly Tutor both would be a good fit. Finding Enchantress card draw early also helps you keep up on permanents. Mayael's Aria is a really good fit as well; it often pumps your general, gains you life and can win you the game. Trample is pretty key, I'd add Mythic Proportions; it can be "overboard" cost wise, but rarely is it not effective. Gaea's Embrace can be good for both Trample and Regeneration (against regeneratable Wrath effects). If you're going for Wrath effects, I'd consider Mass Calcify and Solar Tide.

In general, my experience is that Uril decks rely on General Damage. So extra creatures that don't do something to speed you up(Yavimaya Enchantress, Yavimaya Druid, etc.) aren't worth playing. As well, since you're going for General Damage, look to speed out your General ASAP. I'd add in Wild Growth and other good land fetchers: Sakura Tribe Elder, Wood Elves, Farhaven Elf, Rampant Growth, Into the North, Three Visits, Nature's Lore, Farseek and/or Farseek. Alternatively you could play more artifact accelerant; it's better against Armageddon effects but worse in general as they don't help thin your deck any. It would help if you increased your basic count to fit these slightly (say 10 or so minimum) and added in the Duals and Shocks. Ideally, with the mana acceleration you go Turn 2 fetch then turn 3 fetch for a turn 4 Uril with Mana; on a good hand it's Turn 1 acceleration (Sol Ring, Wild Growth, Search for Tomorrow), turn 2 acceleration, turn 3 Uril, turn 4 Enchantress + stuff. Lands-wise, I'd cut many of the cipt lands in favor of other lands; it's going to be key to produce the mana you need.


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 Post subject:
AgePosted: 2009-Jun-23 11:58 am 

Joined: 2009-Jun-21 5:26 pm
Age: Wyvern
Location: Detroit area, MI
I've learned that Uril is a one trick pony deck, but it does it every well. It already has troll shroud out the gate, making Spot Removal null and void.

However, if they have an answer to Uril, prepare to scoop.

Your fears are counterspells, specifically Hinder, Declaration of Naught, and board sweepers. Tranquil Grove, Fracturing Gust are other issues you should have at least a card to answer for.

As for good auras, look into running Dragon Scales, Dragon Breath, and Dragon Fangs. Not only decent auras, but they snap right back onto Uril when you play him.


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 Post subject:
AgePosted: 2009-Jun-23 12:52 pm 

Joined: 2008-Oct-16 7:00 pm
Age: Drake
doesn't uril have a mana cost of only 5?


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 Post subject:
AgePosted: 2009-Jun-23 9:47 pm 

Joined: 2009-Jun-21 5:26 pm
Age: Wyvern
Location: Detroit area, MI
DaffyDuck wrote:
doesn't uril have a mana cost of only 5?

Well my memory sucks then. :X Disregard that, I apologize.


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 Post subject:
AgePosted: 2009-Jun-24 2:47 pm 

Joined: 2009-Jan-23 11:34 am
Age: Elder Dragon
Instead of the Scourge Auras try the Time Spiral Aura Spirit Loop.

It bounces back to your hand if Uril get's killed or it gets destroyed.

I also like Keen Sense b/c you can slap it on anything.


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