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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-23 3:58 am 

Joined: 2009-Apr-08 10:22 am
Age: Wyvern
Genesis does recur, however, it's a mana investment that I just wasn't able to make most games. Reclaim is normally a pretty weak card, but in here it allows me to activate my general, respond by reclaiming something like Blazing Archon. Or it gets back stuff like Lurking Predators at the end of the opponent's turn.

As far as Recross The Paths, I'm very pained with having to cut it. That's been one of my favorite EDH cards for a while now, but I just don't have the room. I would desperately like to add it back in. Who knows, I'm sure it'll find its way back eventually. And that's WITH Sylvan Library, Cream of the Crop, and Scroll Rack....


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-23 9:40 am 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
I like Reclaim's effect and I really wish that there were more of these effects in Magic. A 5/5 for 7 with that effect would be awesome. I just wish that there were fewer instances where you draw Reclaim early and it sits there, never an option, because there's nothing worthwhile to get back. E-Wit is a 2/1 body at least and Naya Charm can do other tricks but Reclaim doesn't even put it into your hand. I guess using it in conjunction with any draw effect is good. I can see also using it to save a card in your GY from GY hate. meh, I guess I talked myself out of thinking that it's a bad card....

_________________
1] Horde of Notions (Blink)
2] Mayael the Anima (Fatties FTW!)
3] Teneb, The Harvester (Rock)
4] Rafiq of the Many (One Man, Alone)
5] Omnath, Locus of Mana (Big Green Men)
6] Rith, the Awakener (Tokens!)
7] Savra, Queen of the Golgari (Token Snack)
8] Sharruum, the Hegemon (Artifacts)
9] Oros, The Avenger (Rock Burn)
10] Isperia the Inscrutable (U/W Control)
11] Uril, The Miststalker (Dark Rafiq)


I might make bipolar posts because I change my opinions a lot. Sorry.

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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-23 11:52 am 

Joined: 2009-Apr-08 10:22 am
Age: Wyvern
I think reclaim is usually a sub-par card, but not in this deck. More often than not, I want cards on top of my library rather than in my hand. That being said, I've made a few more changes:

-gilded lotus
-sylvan library

+recross the paths
+crystal ball

Sol Ring and Coalition Relic are staying because a lot of the time I want to get to three lands, cast my general, then get to six as soon as possible. Gilded Lotus doesn't do that for me. Well, it DOES, but Recross the Paths helps that a little more consistently by getting me a land, which is destroyed much more rarely than artifacts that tap for 3. Sylvan Library was in the deck as a Top replacement that allowed not only fixing the top card of my library, but drawing through a pile of bad cards in a pinch. I want to try crystal ball in that spot for a while and see which I like better.


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-23 10:00 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
phrank wrote:
I think reclaim is usually a sub-par card, but not in this deck. More often than not, I want cards on top of my library rather than in my hand.

I didn't think about it that way. I guess you can reclaim a guy from the GY to the top before you use Mayael, which seems pretty good to me.

_________________
1] Horde of Notions (Blink)
2] Mayael the Anima (Fatties FTW!)
3] Teneb, The Harvester (Rock)
4] Rafiq of the Many (One Man, Alone)
5] Omnath, Locus of Mana (Big Green Men)
6] Rith, the Awakener (Tokens!)
7] Savra, Queen of the Golgari (Token Snack)
8] Sharruum, the Hegemon (Artifacts)
9] Oros, The Avenger (Rock Burn)
10] Isperia the Inscrutable (U/W Control)
11] Uril, The Miststalker (Dark Rafiq)


I might make bipolar posts because I change my opinions a lot. Sorry.

I THINK in metaphors


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 3:05 am 
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Joined: 2008-Dec-26 7:50 am
Age: Dragon
Location: Amsterdam, Holland
Some things that stand out to me in your list phrank:

Akroma x2

As far as beatsticks go they are among the best, if not the best. However, that is also exactly as much as they do. I, and with me some of the other posters here, have a preference for utility, in which department they are seriously lacking.

Sun Titan

I will most likely test him as well, however, I think there isn't much you're going to want to bring back with him. If you are going to play him, then at least make sure your mana fixing / ramp consists of cards to get back with him, if I'd play either there isn't much of a reason to play sol ring over armillay sphere for example and expedition map has merit as well. I wouldn't play either, but I'll get back on that when I get to the mana fixing / ramp section.

Bloodfire Colossus

Decent card, I found it a bit expensive at 8+1. I'd play crater helion and thunder dragon before this.

Bogardan Hellkite

A bit expensive, 5 damage ain't all that much.

Oversoul of Dusk

See Akroma x2.

Baneslayer I actually see as one of the better cards in the deck, her lifegain always seems to help a lot. I love to copy her with kiki-jiki.

In the creature department I think the most obvious misses are windbrisk raptor, myojin of life's web, terastodon and artisan of kozilek. I have been very happy playing with these.

The only mana fixing I play myself are land cyclers, fetchlands and in combination with those rings of brightheart. I prefer to play sylan library and friends in those slots instead. We never have fast games though, so perhaps I can more easily get away with that than you do. I never seem to have much trouble finding my mana though.

I'm not a big fan of cards like the predators that depend on my opponents to do things, prefering to keep matters in my own hand instead. I'm also seriously considering cutting death or glory for the same reason.

Doesn't the drumhunter die too often to make it worthwhile? I'm not sure I'm seeing the need for abundance or mind's eye my hand tends to be quite full as it is. I think you're missing greater good here, it really is very good.

Why not have your spot removal be creatures, like wickerbough elder?

Your list differs mostly from mine in the mass removal department. I play 8 mass removal spells and have several more creatures to do mass removal (and really, my regrowth is another mass removal spell most of the time). In my experience I don't have to drop many creatures to be threatening and they have to spend more cards to keep up. Than my mass removal hits and we repeat that process. Eventually they run out of cards while I still have a nice and full hand.

Others tend to go more for a beatdown oriented build, with which they seem to be getting good results as well. I know my preference, what would be yours?

I would certainly recommend the coffin, though the saving your own creatures is nice, it really messes with opposing generals, for which I use it more often. Repeated comes into play abilities can also be quite good.

Considering reclaim, given that more often than not I am getting back non-creatures regrowth is better for me.

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I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 5:18 am 

Joined: 2009-May-08 6:45 am
Age: Drake
Location: Reading, UK
troacctid wrote:
Oh, and Windbrisk Raptor has been pretty good for me--giving everyone lifelink is pretty good. Particularly with Bloodfire Colossus


Does Raptor work with Colossus? I would have thought as soon as you sacrifice it, it is no longer attacking, and so loses lifelink. Or does it use LKI, similar to Deathtouch.
Am I also right in saying that as you enter your second main phase, Scourge would lose Lifelink?

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Generals:
Active: Ghost Council of Orzhova/Karn, Silver Golem/Sygg, River Guide/Captain Sisay/Hanna, Ship's Navigator(Counters)/Xira Arien(All critters)
Retired: Hanna, Ships Navigator(Prison)/Seton, Krosan Protector/Oros, the Avenger/Niv-Mizzet, the Firemind/Reveka, Wizard Savant/Mishra, Artificer Prodigy


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 7:15 am 

Joined: 2009-Apr-08 10:22 am
Age: Wyvern
Jukren54 wrote:
phrank wrote:
I think reclaim is usually a sub-par card, but not in this deck. More often than not, I want cards on top of my library rather than in my hand.

I didn't think about it that way. I guess you can reclaim a guy from the GY to the top before you use Mayael, which seems pretty good to me.


That's exactly the reason it's in here.


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 7:31 am 

Joined: 2009-Apr-08 10:22 am
Age: Wyvern
pi, thank you for your thoughts on my build.

Sun Titan is a 5+ power replacement for Crucible of Worlds, as he does the same job with the added bonus of getting back things that people like to kill, like Lightning Greaves and Aura Shards.

Bloodfire Colossus used to work with Vigor, but now, as Troacctid so kindly pointed out, he's been seen hanging out with Windbrisk Raptor, which has been added recently. I know he costs a bunch, but I still like the amount of damage he does over his Hellion and Dragon counterparts.

I'm not adding any Eldrazi fatties. My Jhoira deck is full of them, and my playgroup, while competitive, generally seems to frown at creatures with annihilate. I don't own a Terastodon yet, but it'll make its way in along with Novablast Wurm once I get them. These will most likely replace my remaining Akroma (/cry) and maybe the Bogardan Hellkite, but we'll see...

Mind's Eye is the next card that I'll probably end up cutting, but I'm not sure for what just yet. Abundance is in to ensure that I don't draw a Forest when what I want is ANYTHING but a land. I know Greater Good is... great (and good), but I'm still scared of discarding 3 to it. Maybe I'll get brave and add it in place of the Mind's Eye eventually.

Try and find a spot to test Lurking Predators. I understand that cards that require action on your opponents' behalf are risky, but this only asks that they cast spells. The only drawback I've found is that if a creature is revealed, you MUST put it into play, so a good creature on the top revealed when they cast a wrath kinda stinks... other than that this card is tutor target #1 almost always.

Drumhunter is awesome for me. At the very least he draws wrath effects when he's got a large friend on the field.

I run 3 mass removal spells, Bloodfire Colossus, and Scourge of Kher Ridges. This seems to be just about as much as I need, as my build tends to run between control and beatdown. Playing large creatures strategically to draw out other players' wrath effects works just as well for me as packing one of my own.

So I'm going to try and find these cards: Novablast Wurm, Terastodon, and maybe Greater Good. Thanks for the heads up on the Windbrisk Raptor and the Myojin; they're in the deck right now.


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 11:22 am 
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Joined: 2008-Dec-26 7:50 am
Age: Dragon
Location: Amsterdam, Holland
RollingThunder wrote:
troacctid wrote:
Oh, and Windbrisk Raptor has been pretty good for me--giving everyone lifelink is pretty good. Particularly with Bloodfire Colossus


Does Raptor work with Colossus? I would have thought as soon as you sacrifice it, it is no longer attacking, and so loses lifelink. Or does it use LKI, similar to Deathtouch.
Am I also right in saying that as you enter your second main phase, Scourge would lose Lifelink?

From Gatherer:
This is a static ability. Your creatures will have lifelink from the moment they're declared as attackers until the moment the combat phase ends, they're removed from combat, or Windbrisk Raptor leaves the battlefield, whichever comes first.

Regarding the titan, maybe my question is whether you need a crucible effect in the first place. It's not like you're maxing out on the fetches or anything.

I have not been convinced on the predators yet. Cannot see it working with how I play or with my group.

I think I will go for this with M11 thrown in:

// Lands
1 [LRW] Mosswort Bridge
1 [IA] Snow-Covered Forest
1 [SHM] Wooded Bastion
1 [IA] Forest (1)
1 [OD] Plains (3)
1 [AN] Mountain
1 [ALA] Naya Panorama
1 [TE] Reflecting Pool
1 [SHM] Fire-Lit Thicket
1 [ON] Wooded Foothills
1 [ON] Windswept Heath
1 [UL] Treetop Village
1 [R] Savannah
1 [R] Plateau
1 [NE] Kor Haven
1 [UD] Yavimaya Hollow
1 [JU] Krosan Verge
1 [UL] Forbidding Watchtower
1 [R] Taiga
1 [TSP] Kher Keep
1 [RAV] Boros Garrison
1 [RAV] Selesnya Sanctuary
1 [GP] Gruul Turf
1 [ALA] Jungle Shrine
1 [RAV] Temple Garden
1 [GP] Stomping Ground
1 [RAV] Sacred Foundry
1 [UL] Ghitu Encampment
1 [WL] Winding Canyons
1 [IA] Snow-Covered Plains
1 [AQ] Mishra's Factory
1 [CFX] Rupture Spire
1 [CFX] Exotic Orchard
1 [SHM] Sapseep Forest
1 [ZEN] Arid Mesa
1 [WWK] Dread Statuary
1 [WWK] Raging Ravine
1 [WWK] Stirring Wildwood

// Creatures
1 [ON] Krosan Tusker
1 [SC] Eternal Dragon
1 [SOK] Arashi, the Sky Asunder
1 [SHM] Woodfall Primus
1 [SHM] Twilight Shepherd
1 [EVE] Wickerbough Elder
1 [GP] Living Inferno
1 [US] Crater Hellion
1 [SHM] Windbrisk Raptor
1 [FD] Eternal Witness
1 [ALA] Spearbreaker Behemoth
1 [RAV] Blazing Archon
1 [LRW] Vigor
1 [EVE] Hateflayer
1 [CFX] Paleoloth
1 [CFX] Vagrant Plowbeasts
1 [CFX] Wall of Reverence
1 [ARB] Mycoid Shepherd
1 [CHK] Myojin of Life's Web
1 [M10] Ant Queen
1 [M10] Baneslayer Angel
1 [SC] Wirewood Guardian
1 [ZEN] Iona, Shield of Emeria
1 [ZEN] Rampaging Baloths
1 [LE] Seedborn Muse
1 [CHK] Kiki-Jiki, Mirror Breaker
1 [WWK] Admonition Angel
1 [WWK] Kazuul, Tyrant of the Cliffs
1 [WWK] Novablast Wurm
1 [WWK] Terastodon
1 [ROE] Deathless Angel
1 [ROE] Pelakka Wurm
1 [ROE] Artisan of Kozilek
1 [ROE] Rage Nimbus
1 [M11] Angelic Arbiter
1 [M11] Primeval Titan
1 [M11] Vengeful Archon

// Spells
1 [UL] Defense of the Heart
1 [IN] Rout
1 [LRW] Austere Command
1 [AQ] Tawnos's Coffin
1 [ON] Starstorm
1 [LRW] Rings of Brighthearth
1 [LRW] Primal Command
1 [ON] Akroma's Vengeance
1 [CHK] Sensei's Divining Top
1 [LG] Sylvan Library
1 [TE] Scroll Rack
1 [TE] Mirri's Guile
1 [PS] Eladamri's Call
1 [MR] Oblivion Stone
1 [ALA] Naya Charm
1 [EVE] Hallowed Burial
1 [B] Regrowth
1 [MOR] Cream of the Crop
1 [BOK] Final Judgment
1 [MR] Tooth and Nail
1 [US] Greater Good
1 [M10] Planar Cleansing
1 [MI] Enlightened Tutor
1 [M11] Crystal Ball
// Sideboard

SB: 1 [ALA] Mayael the Anima

New cards are in bold.

Moved out:

1 [ALA] Godsire

I had to ask myself, what do the tokens actually add. It's really only very nice with kiki-jiki and there is a lot that's nice with him anyway.

1 [ST] Thunder Dragon

Just doesn't take out enough. Not so fond of removing mass removal, but I think this just isn't good enough. It's rare I am facing down a horde of smaller creatures these days. Slightly mitigated by the Scryball that will help me find my other mass removal.

1 [RAV] Razia, Boros Archangel

I hate to ditch my one creature with haste, but redirecting 3 damage, well, while nice I think the newer cards just add more. I am adding flyers, so not really afraid of loosing my airforce.

1 [IN] Death or Glory

For some reason I just cannot get this to be very helpfull. When I resolve it I will end up with a large force, but people will be able to handle a large force. I am likely to have enough fatties in hand to drop a large force anyway if I want to, I'll take slowly building up to it without spending a card slot on it.

I realize Rage Nimbus stands out, I am testing it's effect, but don't feel it has had it's chance yet.

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I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 11:55 am 
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Joined: 2008-Oct-14 7:43 pm
Age: Dragon
RollingThunder wrote:
troacctid wrote:
Oh, and Windbrisk Raptor has been pretty good for me--giving everyone lifelink is pretty good. Particularly with Bloodfire Colossus


Does Raptor work with Colossus? I would have thought as soon as you sacrifice it, it is no longer attacking, and so loses lifelink. Or does it use LKI, similar to Deathtouch.
Am I also right in saying that as you enter your second main phase, Scourge would lose Lifelink?

The Colossus is no longer on the battlefield, so the game uses last known information to determine its characteristics when it deals damage, including that it had lifelink. So you do gain life.

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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 12:07 pm 
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Joined: 2008-Dec-26 7:50 am
Age: Dragon
Location: Amsterdam, Holland
He is right in saying that when you enter the 2nd main phase the lifelink is lost.

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I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


3 Steps Ahead - I'm A Gabber


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 2:14 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
Honestly, I think Bogardan Hellkite doesn't get as much love in constructed Magic as it should. Sometimes spot removal is what you need to kill utility instead using the hammer all the time like a Wrath.

The only Titan I was going to add to Mayael was Primeval and seeing as it's hit the $50 mark I'm probably just going to wait until after the rotation. Sun Titan really doesn't have that much synergy in this deck. I don't use O-stone and getting back lands to fetch more basics is worse utility than most of my other fatties. Primeval at least gets non-basics and does it two at a time. Maybe I could reconsider my deck construction to better use Sun, but I don't think it's worth it.

_________________
1] Horde of Notions (Blink)
2] Mayael the Anima (Fatties FTW!)
3] Teneb, The Harvester (Rock)
4] Rafiq of the Many (One Man, Alone)
5] Omnath, Locus of Mana (Big Green Men)
6] Rith, the Awakener (Tokens!)
7] Savra, Queen of the Golgari (Token Snack)
8] Sharruum, the Hegemon (Artifacts)
9] Oros, The Avenger (Rock Burn)
10] Isperia the Inscrutable (U/W Control)
11] Uril, The Miststalker (Dark Rafiq)


I might make bipolar posts because I change my opinions a lot. Sorry.

I THINK in metaphors


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 7:36 pm 

Joined: 2009-Apr-08 10:22 am
Age: Wyvern
Sun Titan is probably not good enough to stay. I'm coming to grips with that after having played a great game today, which I won, but he just didn't do that much. Early game, he's useless. Late game, he's not great enough... Lurking Predators, however, is still crazy good. Abundance is going to come out, replaced by Greater Good. I'm trying that first, and giving Sun Titan another shake. Hopefully with white Titan backup, I'll discard a little more freely and not be so scared of Greater Good's discard.

Windbrisk Raptor did it for me today; Mirari's Wake and Flameblast Dragon coupled with the big bird took one guy from 35 to 0 with his fireball, gaining me 40(!!) life. Once I went into the triple digits, I was kicking myself for not including the Raptor earlier.


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-24 11:42 pm 

Joined: 2009-Jun-03 9:28 am
Age: Wyvern
On not liking Death or Glory or being hesitant on Greater Good:

One game, with myself and 3 buddies...
in response to a Wrath, I sacked 66 power (Godsire is amazing) to Greater Good to draw my deck, while discarding a few cards like Vigor to go back into the deck to protect from mill, and keeping including a hand with Insurrection, Death or Glory, Where Ancients Tread, and Myojin of Life's Web, and a few select fatties.

I played Where Ancients Tread, then cast Death or Glory, killed 2 opponents with Where Ancients Tread's damage by dividing the power between stacks equally, and responded to another wrath the next turn with the Myojin and dropped the rest of my hand into play. To say, Greater Good is insane.


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 Post subject: Re: [1:N, Mayael] Dear Mayael...
AgePosted: 2010-Jul-25 12:45 am 
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Joined: 2008-Oct-14 7:43 pm
Age: Dragon
The Nihilist wrote:
On not liking Death or Glory or being hesitant on Greater Good:

One game, with myself and 3 buddies...
in response to a Wrath, I sacked 66 power (Godsire is amazing) to Greater Good to draw my deck, while discarding a few cards like Vigor to go back into the deck to protect from mill, and keeping including a hand with Insurrection, Death or Glory, Where Ancients Tread, and Myojin of Life's Web, and a few select fatties.

I played Where Ancients Tread, then cast Death or Glory, killed 2 opponents with Where Ancients Tread's damage by dividing the power between stacks equally, and responded to another wrath the next turn with the Myojin and dropped the rest of my hand into play. To say, Greater Good is insane.

Ha, and I thought my casting Vicious Shadows off a hideaway land with Decree of Pain on the stack was epic. XD

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