odit wrote:
I'd go with julam tome instead .. or well of discovery depending on how timmy you want to make your format.
The biggest issue with this is that you're setting up a group game using your decks ( or someones decks ) so the person that actually did the deck building will ( should ) , have a better handle on how to play.
To be brutally honest, I enjoy building and tweaking a deck as much as I enjoy playing it, as this format has a set deck I'd prolly give this format a pass if someone asked me to play it.
as for leveler - oh there goes the land deck

hope you got the lands you needed..
I originally used
Jalum Tome. Jayemdae seems to be about right on the expense of activation; You put enough investment into draws that you value each card rather than cycling out cards that initially seem suboptimal. I could even see the Jayemdae being
too powerful and might look for something even pricier.
Well of Discovery I don't think I'll use because it tends to reduce interactivity.
I agree, the prospect of pitting individual creations against one another appeals to a lot of players. Some of my friends don't get into the building. I do have a better knowledge of the deck contents, but when each deck is 500+ cards, they are less predictable than when I pass out EDH decks.
This format might be especially useful for folks with significant others that don't build decks. The lack of mana screw is also less frustrating for casual players.
I also really like seeing "useless" cards that don't make my EDH decks getting some love in a balanced format.
Yep, that is my main worry about Leveler. *snip* and EDIT: There's a couple cards that work better if they can't target the basic land deck, including Clash. I'm going to implement it. Thanks for the advice, Odit.)
Thanks for the comments!
